Now that the terrain can be modified in many different ways, we need a programmatic level director to combine these modifiers in interesting ways. The level director should accept an argument to indicate level of difficulty; easier levels should use fewer modifiers with less drastic changes and more advanced levels should combine many modifiers with drastic shifts
Now that the terrain can be modified in many different ways, we need a programmatic level director to combine these modifiers in interesting ways. The level director should accept an argument to indicate level of difficulty; easier levels should use fewer modifiers with less drastic changes and more advanced levels should combine many modifiers with drastic shifts