Closed piguy79 closed 9 years ago
Should we try out a generic "obstacle" that for now is just a square? Place then randomly and in groups... see if its fun avoiding them
Sure. Can just be a cylinder... Like the bottom part of a tree
On Sun, Feb 15, 2015, 1:21 PM Conor Mullen notifications@github.com wrote:
Should we try out a generic "obstacle" that for now is just a square? Place then randomly and in groups... see if its fun avoiding them
— Reply to this email directly or view it on GitHub https://github.com/piguy79/SleddingSmash/issues/15#issuecomment-74429323 .
Nice one. We can make an obstacle modifier that can go through and place them. Really close to having something that feels like a game
I have a basic trees object. Just need to add a texture to it and import to libgdx
So cool... you shouldn't even need to texture it. If you export with normals, you should be good to go
On Sun, Feb 15, 2015 at 6:56 PM, Conor Mullen notifications@github.com wrote:
I have a basic trees object. Just need to add a texture to it and import to libgdx
— Reply to this email directly or view it on GitHub https://github.com/piguy79/SleddingSmash/issues/15#issuecomment-74444771 .
I read a blog that says you have to.
http://www.gamefromscratch.com/post/2014/01/19/3D-models-and-animation-from-Blender-to-LibGDX.aspx
On Sun, Feb 15, 2015, 7:53 PM piguy79 notifications@github.com wrote:
So cool... you shouldn't even need to texture it. If you export with normals, you should be good to go
On Sun, Feb 15, 2015 at 6:56 PM, Conor Mullen notifications@github.com wrote:
I have a basic trees object. Just need to add a texture to it and import to libgdx
— Reply to this email directly or view it on GitHub < https://github.com/piguy79/SleddingSmash/issues/15#issuecomment-74444771> .
— Reply to this email directly or view it on GitHub https://github.com/piguy79/SleddingSmash/issues/15#issuecomment-74447233 .
Going to close this for now as generation is in there
Could be something as simple as a pyramid on top of a cylinder. Probably design in blender.