pincushionman / cfg-loader-mod

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Save to NAND (Super Mario Galaxy?) #95

Open GoogleCodeExporter opened 9 years ago

GoogleCodeExporter commented 9 years ago
What steps will reproduce the problem?
1. Switch Super Mario Galaxy to partial NAND emulation
2. Load game (it detect emu NAND save) and play for a while
3. Try to save 

What is the expected output? What do you see instead?
Game should save but it hangs on "Saving in progress" with a lot of HDD reads 
in first two or three minutes.

What version of the product are you using?
r49

Please provide any additional information below.
Run with 249 slot — d2x v9 b49 / 56 base cIOS

Original issue reported on code.google.com by oji.m...@gmail.com on 1 Dec 2012 at 3:39

GoogleCodeExporter commented 9 years ago
A little more info:
* Console hangs when i've tried to reset it — have to hold power button to 
turn off & on it
* On next start CFG can't detect USB HDD & hard drive indicates a lot of 
accesses (led blinks frequently), i have to unplug it & plug again — CFG 
detect device successfully
* Mario save is not corrupted & up to date — all recent changes are present.

Original comment by oji.m...@gmail.com on 1 Dec 2012 at 3:47

GoogleCodeExporter commented 9 years ago
And one more:

Maybe it's the same source of the problem:
When i manage to download game's covers, if i idle for a few minutes & press 
download button, Wii starts to access a lot to HDD with no download action. 
After half of a minute or so the download process starts normally. It's 
sometimes  happens with no idle in the process — just after a 10-20 covers 
downloads.

Original comment by oji.m...@gmail.com on 1 Dec 2012 at 4:02