pincushionman / cfg-loader

Automatically exported from code.google.com/p/cfg-loader
0 stars 0 forks source link

"Too many code lines!" for SSBB #53

Closed GoogleCodeExporter closed 9 years ago

GoogleCodeExporter commented 9 years ago
Downloading codes fails with "Too many code lines!" for Super Smash Bros.
Brawl.

Original issue reported on code.google.com by admin%3.k.vu@gtempaccount.com on 23 Apr 2010 at 12:38

GoogleCodeExporter commented 9 years ago
Same error when downloading codes for Monster Hunter Tri/3

Original comment by Andrew.B...@gmail.com on 5 May 2010 at 7:11

GoogleCodeExporter commented 9 years ago
A lot of games cause this error.  I can go through and list them all but it is
probably the exact same cause/solution for them all.

I am actually surprised there is a limit set that is actually being reached.  
Even a
few MB dedicated to storing the list should suffice for several thousands of 
lines.

Original comment by shinhals...@gmail.com on 14 May 2010 at 8:28

GoogleCodeExporter commented 9 years ago
its not an error downloading the codes its an error loading the list. If you 
look on your SD card in the code or cheat folder which ever it is you will find 
the actual txt file there with all the codes. What I do is just go throught and 
delete every code I do not really want and load then it will load the code list 
in CFG for both MH3 and SSBB.

Original comment by steventm...@gmail.com on 26 Jul 2010 at 2:31

GoogleCodeExporter commented 9 years ago
anyone know when this will be getting fixed? I have the same error too on 
multiple games with 100+ codes

Original comment by aaron%li...@gtempaccount.com on 5 Oct 2010 at 3:22

GoogleCodeExporter commented 9 years ago
This will not be fixed, not because of memory issues but because of impractical 
browsing of the cheat codes on the wii, for small amount of cheats it's fine 
but for large cheats i would recommend using a dedicated pc or wii application.

Original comment by ogg...@gmail.com on 21 Nov 2010 at 1:29

GoogleCodeExporter commented 9 years ago
i know this is an old thread... but oh wells.. even using accio, i have ONE 
code active... tho it has alot of lines of code... it still says too many 
codes.. any way around this?

Original comment by i.am.not...@gmail.com on 5 Sep 2011 at 12:20

GoogleCodeExporter commented 9 years ago
(lets be user friendly)
If we can load some cheats then we should.

Please double the 256 limit or truncate the list to 256 with or without a warn 
message.  I should not have to take my sd card out then edit a text file 
seemingly hidden away to the noobs eyes.

http://www.google.com/codesearch#search/&q=CHEAT_MAX&type=cs

trunk/Source/source/cheats.cShow 14 matches
    76: #define CHEAT_MAX_NOTES 3
    77: #define CHEAT_MAX_LINES 1000
    78: #define CODE_LINE_LEN 18
    79: #define CHEAT_MAX 256

Original comment by steve.r....@gmail.com on 24 Oct 2011 at 10:35

GoogleCodeExporter commented 9 years ago
[deleted comment]
GoogleCodeExporter commented 9 years ago
256 lines is a lot, but that doesn't mean it should be the max. I hate 
switching back and forth between loaders because some games only load on CFG 
loader, and I can only use SSBB cheats on others.

I understand that this is a trivial issue that doesn't NEED to be addressed, 
but it would make things a lot easier for some people. Not everyone wants to 
take their memory card out to take it to their pc, then edit it from their and 
take it back. Too much of a hassle for cheat codes.

There's my 2 cents.

Original comment by jacoba...@gmail.com on 26 Dec 2011 at 10:31

GoogleCodeExporter commented 9 years ago
I ran in to this problem just now trying to load Project M and found this 
thread via Google. Apologies for bumping a very old thread that has been marked 
"Won't Fix", but...

The issue at hand is that yes, it would not be practical to browse hundreds of 
lines of cheat codes on the Wii, but it doesn't have to be practical. In the 
case of Project M, downloading a GCT off the internet and trying to load that 
shouldn't be met with a "Too many cheats!" just because it's impractical to 
browse them somewhere else. I'm not browsing anything - I was provided a GCT 
off of the internet, and am trying to load that. THAT's practical.

Surely you could cut the browser off at a certain point but still let us load 
GCT files of any size, right?

Original comment by blazehg...@gmail.com on 16 Dec 2013 at 10:27