Closed GoogleCodeExporter closed 9 years ago
Same error when downloading codes for Monster Hunter Tri/3
Original comment by Andrew.B...@gmail.com
on 5 May 2010 at 7:11
A lot of games cause this error. I can go through and list them all but it is
probably the exact same cause/solution for them all.
I am actually surprised there is a limit set that is actually being reached.
Even a
few MB dedicated to storing the list should suffice for several thousands of
lines.
Original comment by shinhals...@gmail.com
on 14 May 2010 at 8:28
its not an error downloading the codes its an error loading the list. If you
look on your SD card in the code or cheat folder which ever it is you will find
the actual txt file there with all the codes. What I do is just go throught and
delete every code I do not really want and load then it will load the code list
in CFG for both MH3 and SSBB.
Original comment by steventm...@gmail.com
on 26 Jul 2010 at 2:31
anyone know when this will be getting fixed? I have the same error too on
multiple games with 100+ codes
Original comment by aaron%li...@gtempaccount.com
on 5 Oct 2010 at 3:22
This will not be fixed, not because of memory issues but because of impractical
browsing of the cheat codes on the wii, for small amount of cheats it's fine
but for large cheats i would recommend using a dedicated pc or wii application.
Original comment by ogg...@gmail.com
on 21 Nov 2010 at 1:29
i know this is an old thread... but oh wells.. even using accio, i have ONE
code active... tho it has alot of lines of code... it still says too many
codes.. any way around this?
Original comment by i.am.not...@gmail.com
on 5 Sep 2011 at 12:20
(lets be user friendly)
If we can load some cheats then we should.
Please double the 256 limit or truncate the list to 256 with or without a warn
message. I should not have to take my sd card out then edit a text file
seemingly hidden away to the noobs eyes.
http://www.google.com/codesearch#search/&q=CHEAT_MAX&type=cs
trunk/Source/source/cheats.cShow 14 matches
76: #define CHEAT_MAX_NOTES 3
77: #define CHEAT_MAX_LINES 1000
78: #define CODE_LINE_LEN 18
79: #define CHEAT_MAX 256
Original comment by steve.r....@gmail.com
on 24 Oct 2011 at 10:35
[deleted comment]
256 lines is a lot, but that doesn't mean it should be the max. I hate
switching back and forth between loaders because some games only load on CFG
loader, and I can only use SSBB cheats on others.
I understand that this is a trivial issue that doesn't NEED to be addressed,
but it would make things a lot easier for some people. Not everyone wants to
take their memory card out to take it to their pc, then edit it from their and
take it back. Too much of a hassle for cheat codes.
There's my 2 cents.
Original comment by jacoba...@gmail.com
on 26 Dec 2011 at 10:31
I ran in to this problem just now trying to load Project M and found this
thread via Google. Apologies for bumping a very old thread that has been marked
"Won't Fix", but...
The issue at hand is that yes, it would not be practical to browse hundreds of
lines of cheat codes on the Wii, but it doesn't have to be practical. In the
case of Project M, downloading a GCT off the internet and trying to load that
shouldn't be met with a "Too many cheats!" just because it's impractical to
browse them somewhere else. I'm not browsing anything - I was provided a GCT
off of the internet, and am trying to load that. THAT's practical.
Surely you could cut the browser off at a certain point but still let us load
GCT files of any size, right?
Original comment by blazehg...@gmail.com
on 16 Dec 2013 at 10:27
Original issue reported on code.google.com by
admin%3.k.vu@gtempaccount.com
on 23 Apr 2010 at 12:38