pincushionman / cfg-loader

Automatically exported from code.google.com/p/cfg-loader
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Support for WiiWare games? #89

Closed GoogleCodeExporter closed 9 years ago

GoogleCodeExporter commented 9 years ago
Hello! :)
Is there any possibility for Cfg-USBLoader to be able to also load WiiWare 
games in a near future? ;)
A little bit like what uLoader already does:
http://www.elotrolado.net/wiki/ULoader#Emulaci.C3.B3n_de_juegos_WiiWare_y_Virtua
l_Console
(without the need for a NAND backup like TriiForce)
That way we could have a really nice and organized way of launching all our 
games from a single app/loader! ;)
Any chance? :P

Original issue reported on code.google.com by francisc...@gmail.com on 13 Oct 2010 at 5:24

GoogleCodeExporter commented 9 years ago
It is possible, but it might break NTFS support.

Original comment by digley on 20 Oct 2010 at 10:55

GoogleCodeExporter commented 9 years ago
@digley: sorry if I don't understand, but... why?
And, by the way, isn't possible to launch wiiware/vc games from a FAT32 
partition? (with the ISOs of "normal" wii games on NTFS of course, hehe)

Original comment by massi.ca...@gmail.com on 20 Oct 2010 at 11:50

GoogleCodeExporter commented 9 years ago
[deleted comment]
GoogleCodeExporter commented 9 years ago
I'd like to vote for being able to load WiiWare WADs from SD/USB too.  I have a 
NTFS hard drive, and ideally I'd like to be able to put the WADs on there 
alongside the disc ISOs, but it would be equally useful if it could even load 
them from the FAT SD card.

Having all of the disc ISOs and WAD games appear alongside each other in 
Cfg-Loader would make the software ideal, and I'd never have to use the home 
menu screen again.

Original comment by repeatto...@gmail.com on 24 Oct 2010 at 5:15

GoogleCodeExporter commented 9 years ago
The home menu will be always useful for copying savegames from/to sd (I'm lucky 
and I'm still on 3.2E with priiloader I can copy from/to SD ALL savegames, also 
"Monster Hunter Tri" and others "not moveable" with 4.0 or higher, although 
with priiloader installed), for launching other channels (also if with 
priiloader it's easy) and for manage wii codes and friend messages. :)
But a Cfg USB Loader with wad/wiiware/vc support, possibly NOT installing it to 
real NAND and using an emulated NAND, would be really great.

Original comment by massi.ca...@gmail.com on 24 Oct 2010 at 5:30

GoogleCodeExporter commented 9 years ago
Well I can only say that there's a reason why uLoader doesnt support NTFS but 
does support loading VC/WiiWare from SD/HDD(FAT32).

Hermes stated some time ago, that you cant have VC/WiiWare support and NTFS 
support at the same time. It's something similar with having wiird support on 
NeoGamma with backups.

Original comment by digley on 24 Oct 2010 at 11:51

GoogleCodeExporter commented 9 years ago
But I don't want NTFS support and VC/WiiWare support AT THE SAME TIME. If it's 
possible also to load one or another based on the user's wish it's ok for me. 
By the way, I was clearly excluding VC/WiiWare support ON NTFS filesystem, I've 
mentioned SD or (better) a FAT32 partition on USB.
I think it's possible to switch from/to iso (on ntfs)/vc-wiiware (on fat32) 
simply reloading the cIOS and switching partition on-the-fly, but if isn't 
possible, it's ok also a menu on startup of loader (or a choice before 
rebooting the loader, like the update).

Original comment by massi.ca...@gmail.com on 25 Oct 2010 at 5:17

GoogleCodeExporter commented 9 years ago
[deleted comment]
GoogleCodeExporter commented 9 years ago
what about to launch a new, unique, special, very-wanted-and-desired, software 
to launch the wads without installing it in the wii?

Original comment by josuepin...@gmail.com on 25 Oct 2010 at 3:23

GoogleCodeExporter commented 9 years ago
This is a "most wanted" option! I really don't like to install WiiWares from 
Wadmanager :-( BTW, thanks for all CFG Usb Loader team!

Original comment by kabe...@gmail.com on 2 Nov 2010 at 10:20

GoogleCodeExporter commented 9 years ago
Why not have two different builds - one for NTFS, one for WiiWare 
compatibility? People can mix and match to their needs!

Original comment by BlueMaxi...@gmail.com on 18 Nov 2010 at 6:13

GoogleCodeExporter commented 9 years ago
Using the emulated NAND would be possible not only launch Wiiware/VC games, but 
also launching GC games from USB via DiosMios. If this can be implemented in 
CfgUSBLoader, it will be a VERY GREAT feature!

Original comment by massi.ca...@gmail.com on 18 Nov 2010 at 6:44

GoogleCodeExporter commented 9 years ago
not planned.

Original comment by ogg...@gmail.com on 21 Nov 2010 at 2:18

GoogleCodeExporter commented 9 years ago
Not planned now, or not planned ever?  I think it's a pretty killer feature.

Failing that, is it possible to branch the project into a CFG for loading 
WiiWare/WADs?  Two channels would solve the issue of not being able to manage 
both at the same time.

Original comment by repeatto...@gmail.com on 21 Nov 2010 at 2:33