Open GoogleCodeExporter opened 9 years ago
attribute vec4 position; attribute vec3 normal; varying lowp vec4 colorVarying; Using the code uniform mat4 modelViewProjectionMatrix; uniform mat3 normalMatrix; void main() { vec3 eyeNormal = normalize(normalMatrix * normal); vec3 lightPosition = vec3(0.0, 0.0, 1.0); vec4 diffuseColor = vec4(0.4, 0.4, 1.0, 1.0); float nDotVP = max(0.0, dot(eyeNormal, normalize(lightPosition))); colorVarying = diffuseColor * nDotVP; gl_Position = modelViewProjectionMatrix * position; } The plugin fails to parse the lowp on the color varying though that is legal for glsl.
Original issue reported on code.google.com by kray...@gmail.com on 21 Jul 2012 at 1:34
kray...@gmail.com
Original issue reported on code.google.com by
kray...@gmail.com
on 21 Jul 2012 at 1:34