pingjiang / glsl4idea

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precision line gets parsed wrong #41

Open GoogleCodeExporter opened 9 years ago

GoogleCodeExporter commented 9 years ago
What steps will reproduce the problem?
1. write "precision mediump float;" without the "" in a GLSL shader
2.
3. a red line will show up after mediump, saying to expect a ;

What is the expected output? What do you see instead?
It shouldn't be labeled as error

What version of the product are you using? On what operating system?
(latest from IDEA plugin repo) Ubuntu 12.10 64bit, IDEA 12 CE (stable)

Please provide any additional information below.

Original issue reported on code.google.com by wietse.j...@gmail.com on 18 Dec 2012 at 4:33