Closed GoogleCodeExporter closed 9 years ago
Managed to find a workaround - simply load your textures by placing them in
assets
and specifying file path rathen then by loading them from resources.
Original comment by jakubows...@gmail.com
on 9 Feb 2010 at 7:44
Rokon 2 is on the way, all current Issues are obsolete
Original comment by rtaylor205@gmail.com
on 24 May 2010 at 3:31
[deleted comment]
it seems your bitmap is a .png with simple color so be optimized to png8 format
by android pakage tools, try to use Bitmap.copy or create a bitmap buffered
canvas and draw the orginal bitmap onto the buffer bitmap, with Config.ARGB888
format.
Original comment by rappi...@gmail.com
on 5 Jan 2013 at 6:40
Original issue reported on code.google.com by
anton.he...@gmail.com
on 7 Jan 2010 at 6:05