During the testing of the Restless achievement (#7), I ended up toning down the requirement from completing a map without a frame of hesitation to just getting 12 points without a frame of hesitation. To measure this, I added a display of the number of points since the last hesitation frame, which I originally intended as a debug measure. I eventually realized it was analogous to the player's combo in Konami's Dance Dance Revolution and the clonesthereof. So why not make it a permanent feature to add a bit of action to an otherwise turn-based game?
[x] Move "Earned:" and achievement name into tiles reserved for attract mode
[x] Move debughex out of the way
[x] Render "Combo" text in status bar as 4 tiles and corresponding map
[ ] Borrow percentage display code for combo display
During the testing of the Restless achievement (#7), I ended up toning down the requirement from completing a map without a frame of hesitation to just getting 12 points without a frame of hesitation. To measure this, I added a display of the number of points since the last hesitation frame, which I originally intended as a debug measure. I eventually realized it was analogous to the player's combo in Konami's Dance Dance Revolution and the clones thereof. So why not make it a permanent feature to add a bit of action to an otherwise turn-based game?