pinpisut / away3d

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Away3D 3.6 is producing a different and incorrect camera lookAt result compared to 3.5 #167

Open GoogleCodeExporter opened 9 years ago

GoogleCodeExporter commented 9 years ago
What steps will reproduce the problem?
1. Compile attached program in 3.5 and run
2. Compile attached program in 3.6 and run
3. Trident produced in each version points in a different direction although 
the same API's are called with the same values.

What is the expected output? What do you see instead?

See screen shots at this link:  

http://devluchadore.wordpress.com/2011/04/04/issues-converting-from-away3d-3-5-t
o-3-6/

What version of the product are you using? On what operating system?

Away3D 3.5 and 3.6 on Windows 7 PC.  Flex 4.1 SDK.

Please provide any additional information below.

Note:  There is a transparent overlay called hitArea in the demo source.  It's 
an artifact of trying to catch mouse events to workaround another bug.

Original issue reported on code.google.com by SmoothS...@gmail.com on 8 Apr 2011 at 1:59

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