Closed frac closed 12 years ago
after the loading screen, when you first choose any option: New game on... all of them crash on a segfault
using version alpha21
back trace:
GNU gdb (Ubuntu/Linaro 7.3-0ubuntu2) 7.3-2011.08 Copyright (C) 2011 Free Software Foundation, Inc. License GPLv3+: GNU GPL version 3 or later <http://gnu.org/licenses/gpl.html> This is free software: you are free to change and redistribute it. There is NO WARRANTY, to the extent permitted by law. Type "show copying" and "show warranty" for details. This GDB was configured as "x86_64-linux-gnu". For bug reporting instructions, please see: <http://bugs.launchpad.net/gdb-linaro/>... Reading symbols from /usr/src/pioneer/src/pioneer...done. (gdb) run Starting program: /usr/src/pioneer/src/pioneer [Thread debugging using libthread_db enabled] SDL_GetVideoInfo says 32 bpp Initialized Legacy renderer [New Thread 0x7fffed985700 (LWP 6602)] [New Thread 0x7fffe9183700 (LWP 6603)] [Thread 0x7fffe9183700 (LWP 6603) exited] [New Thread 0x7fffe9183700 (LWP 6604)] Sol: height fractal: Flat colour fractal: StarG seed: 2435619776 Mercury: height fractal: MountainsCraters2 colour fractal: Rock seed: 438007901 Venus: height fractal: HillsDunes colour fractal: Desert seed: 1292667169 Earth: height fractal: Mapped colour fractal: EarthLike seed: 485323049 Moon: height fractal: Mapped2 colour fractal: Rock seed: 4294967291 Mars: height fractal: HillsRidged colour fractal: TFPoor seed: 4 Phobos: height fractal: Asteroid colour fractal: Asteroid seed: 3115293485 Deimos: height fractal: Asteroid colour fractal: Asteroid seed: 2612980861 Jupiter: height fractal: Flat colour fractal: GGJupiter seed: 31 Io: height fractal: RuggedLava colour fractal: Volcanic seed: 7510 Europa: height fractal: RuggedDesert colour fractal: Ice seed: 10 Ganymede: height fractal: HillsNormal colour fractal: Rock seed: 2 Callisto: height fractal: MountainsCraters2 colour fractal: Rock seed: 1719931119 Saturn: height fractal: Flat colour fractal: GGSaturn seed: 14 Dione: height fractal: HillsCraters2 colour fractal: Rock seed: 3643199163 Rhea: height fractal: HillsCraters2 colour fractal: Rock seed: 980574449 Titan: height fractal: RuggedLava colour fractal: Desert seed: 7 Iapetus: height fractal: HillsCraters2 colour fractal: Rock seed: 3004159593 Uranus: height fractal: Flat colour fractal: GGUranus seed: 28 Ariel: height fractal: MountainsCraters2 colour fractal: Rock seed: 2337582404 Umbriel: height fractal: MountainsCraters2 colour fractal: Rock seed: 3609928613 Titania: height fractal: HillsCraters2 colour fractal: Rock seed: 1145340775 Oberon: height fractal: HillsCraters2 colour fractal: Rock seed: 1678750972 Neptune: height fractal: Flat colour fractal: GGNeptune seed: 43 Proteus: height fractal: Asteroid colour fractal: Asteroid seed: 4049758662 Triton: height fractal: HillsCraters2 colour fractal: Rock seed: 2456487662 Nereid: height fractal: Asteroid colour fractal: Asteroid seed: 2057367491 Pluto: height fractal: MountainsCraters2 colour fractal: Rock seed: 22255697 Charon: height fractal: HillsCraters2 colour fractal: Rock seed: 3533556160 FN-5723 leaves frame Titan Program received signal SIGSEGV, Segmentation fault. 0x0000000000000000 in ?? () (gdb) bt #0 0x0000000000000000 in ?? () #1 0x00007ffff4b23fe0 in ?? () from /usr/lib/nvidia-current-updates/libnvidia-glcore.so.280.13 #2 0x00000000005aa0f9 in Gui::MeterBar::Draw (this=0x4c2ff80) at GuiMeterBar.cpp:26 #3 0x00000000005a54a5 in Gui::Container::Draw (this=0x4c1d180) at GuiContainer.cpp:207 #4 0x0000000000582b00 in WorldView::Draw (this=0x4c1d180) at WorldView.cpp:1424 #5 0x00000000005a54a5 in Gui::Container::Draw (this=0xb6a300) at GuiContainer.cpp:207 #6 0x00000000005adb52 in Gui::Screen::Draw () at GuiScreen.cpp:149 #7 0x00000000005a16e1 in Gui::Draw () at Gui.cpp:86 #8 0x00000000004d6108 in Pi::MainLoop () at Pi.cpp:1327 #9 0x00000000004d7daa in Pi::Start () at Pi.cpp:1226 #10 0x0000000000420785 in main (argc=<optimized out>) at main.cpp:18
opengl.txt:
OpenGL version 3.3.0 NVIDIA 280.13, running on NVIDIA Corporation GeForce 320M/PCI/SSE2 Available extensions: GL_ARB_blend_func_extended GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_explicit_attrib_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_bit_encoding GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_shading_language_include GL_ARB_shadow GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_swizzle GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_x11_sync_object GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_buffer_load GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vdpau_interop GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_rgb8_rgba8 GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum
Found the problem, nothing to do with pioneer, sorry about that.
/tmp was mounted noexec that made nvidia kind of crazy.
after the loading screen, when you first choose any option: New game on... all of them crash on a segfault
using version alpha21
back trace:
opengl.txt: