pioneerspacesim / pioneer

A game of lonely space adventure
https://pioneerspacesim.net
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Asteroid texture #1242

Closed Baobobafet closed 12 years ago

Baobobafet commented 12 years ago

Here's an asteroid texture I originally created for Star trek Bridge Commander - but never publicly released it. I added some color to make it more mysterious and alien looking. Perhaps it is useful for Pioneer.

Here are some shots of it after I modded it into stbc.

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If it is of interest to anyone. Here in the link for the 2048x1024 texture.

http://www.mediafire.com/?4etwj47bsje6da5

Ziusudra commented 12 years ago

All terrain in Pioneer is procedurally generated. (Except for the Earth and Moon heightmaps, but their colors are still procedural.)

So, though it is a nice texture, currently of no use at all to Pioneer.

robn commented 12 years ago

So this texture that you claim to have created appears to a flipped and slightly recoloured version of this: http://www.lepp.cornell.edu/~seb/celestia/hutchison/phobos2k.jpg

Please take care to accurately reference source material for your contributions to Pioneer and ensure that the project has permission to use them in a way that is compatible with our licenses.

As noted, we currently do not have a general method for doing terrain based on a heightmap (which this isn't anyway). I'll close this for now. We can take another look at it if it ever becomes possible.

Baobobafet commented 12 years ago

Yeah I suppose I need to parse my words better, I guess I should have said edited instead of created. Bad assumption on my part that such imagery was in the public domain.

Baobobafet commented 12 years ago

One more thing, I know about the proceeduraly generated terrain. I was actually thinking about using it as a giant pirate base or some such. (but it's a moot point if the texture can't be used :(

robn commented 12 years ago

If you were to retool it as a heightmap then it might be interesting. You'll ned to get into the code for that - its rather complicated and ad-hoc. Generally though we'd prefer work to go into the heightmap generators rather than canned heightmaps - we get more variety and less maintenance overhead that way.

Baobobafet commented 12 years ago

Interesting.. What about designating it as a large battleship or simply a large ship. Kinda like that (I'll spell it properly now ;) "Shepherd"-able Asteroids post?

robn commented 12 years ago

You're looking at either making a new ship model, or a dynamic (ship-like) body that has a terrain instead of a mesh loaded from disk. Neither are out of the question, but both are significant undertakings and its not clear that its something we'd want to do. If you'd like to experiment and report on your experiences, that would be great.

Baobobafet commented 12 years ago

Sorry if I'm sounding a bit cavaleir about the work involved. I only wish I had the skills to do it on my own. It seemed to me that there might be more of an interest in asteroids lately with all the talk in the news about mining them and all.