Closed Ae-2222 closed 12 years ago
[rant ON] Am I the only one that find this rather... Unhelpful ? I see a lot of big words without any real concrete proposal, and there has been a little too much of those lately in my taste. Please stop doing that. What we need is code, or at least some precise specification of the system so that the code monkeys can start working on it. What yet another vague declaration will achieve is just to sit there and stay open until someone steps up and do the real work. [rant OFF] PS: nothing personal, you're just the last in a long series :-)
It was intended as an approach on how to proceed in the future, in a way to expand on fluffy freak's static stuff and possibly later plug in a RTS as JohnJ once outlined..while developing the manner factions actually affect the game independently..demonstrating the two development paths aren't mutually exclusive and that we need to choose between them. It's not another separate faction proposal.
The example I outlined, as proof the two aren't mutually exclusive, translates into algorithms using simple procedural gen stuff used in Pioneer already, at least in my head:) I assumed I'd be the one coding any procedural detailing in future, at least at the start.
The suggestions for faction generation/animation Brianetta and I outlined in fluffyfeak's thread ( issue 1266) are pretty concrete and implementable.
I'm not sure what the current state of things are, both @makkara and @fluffyfreak were working on concrete code until makkara posted in 1266, but not sure what has transpired as neither have said anything in IRC or on Github since then.
This sort of thing is better suited for the mailing list.
RTS state and procedurally generated detail separation. To keep it short: