pioneerspacesim / pioneer

A game of lonely space adventure
https://pioneerspacesim.net
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Persistant Collision Mesh for Landing Pads #2155

Open Baobobafet opened 11 years ago

Baobobafet commented 11 years ago

Certain this is in the pipeline for a fix (or if it isn't, it should be)

One of the more disheartening things at launch for a novice player is once clearance has been given for lift -off. A new player will invariably wish to test their ship's thrusters - unfortunately (in this case) a landing pad seems to intuitively be the best place to do such tests.

Due to the disappearance of the pads collison mesh immediately after lift- off - do over lift-offs are not possible, since if the ship falters at all durring lift-off (due to lack of sufficient thrust duration - underpowered engine or overweighted ship).

The consequences are of course obvious for the initiated - the ship falls through the landing pad like a hot knife through butter. Very unrealistic, immersion busting and off putting for new players as well as old.

This has bothered me since day one - but I have since become used to it, - hardly a reason to glaze over the issue.

fluffyfreak commented 11 years ago

I don't understand. They have a collision mesh, you'll collide with it but you won't land back on the pad. If they're falling through the pad entirely then that's a bug. Perhaps landing on pad shortly after takeover could be added, but landing without docking would have other consequences for approaching ships.

Baobobafet commented 11 years ago

Yeah the landing pad that turns to quicksand after you launch. :(

Landing back on the pad shortly after take-off would be a solution of sorts - although it would be nicer IMO, if a pilot had a few buildings with landing pads for practice in landing/parking in various situations and tight spots. (although using existing landing pads could fill this void somewhat)

The issue about landing on a pad that might at any moment have a a frieghter land on top of your ship is a real mistake a pilot without experience might make once - (although there should be plenty of flashing landing lights - should another ship arrive - warning him he is in a bad place)

After lift-off a pad might remain off the 'available' list for AI to land on for a set short period allowing a pilot to do a quick dust-off - land back on the pad - (even an option to quick redock would be nice) This feature could become important as cargo weight vs thrust power becomes more a balance issue.

A pilot would then be able to do a short lift-off test (or be unable to, due to onboard weight and lack of proper thrust) He could then make necessary adjustments to lighten cargo, improve engine or buy a new ship and try lift-off again.

bszlrd commented 10 years ago

This one seems to be still present. I was unable to fall trough the pad, but the ship sinked into it quite much: screenshot-20140730-214527 And it happens with other objects too: screenshot-20140730-214626 Even with ships: screenshot-20140730-215948

You just need to slowly approach the object, and rotate your ship when collided.

I've checked, both the station and the building has a properly placed collision mesh, and the same goes for the Natrix and Sinonatrix too.