pioneerspacesim / pioneer

A game of lonely space adventure
https://pioneerspacesim.net
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Dot's display too big on scaner & galaxy map's max dezoom #2790

Closed VuzzVoom closed 10 years ago

VuzzVoom commented 10 years ago

find this display bug on a windows 8 system

runing the last realase : pioneer-20140223-win32

on a MS windows 8 64 bit

screenshot-20140225-201936 screenshot-20140225-201954

my open gl config :

OpenGL version 4.3.12618 Compatibility Profile Context 13.251.0.0, running on ATI Technologies Inc. AMD Radeon HD 5670 GLEW version 1.10.0 Shading language version: 4.30 Available extensions: GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_EXT_swap_control

Implementation Limits: GL_MAX_3D_TEXTURE_SIZE = 2048 GL_MAX_ATTRIB_STACK_DEPTH = 16 GL_MAX_CLIENT_ATTRIB_STACK_DEPTH = 16 GL_MAX_CLIP_PLANES = 8 GL_MAX_COLOR_ATTACHMENTS_EXT = 8 GL_MAX_COLOR_MATRIX_STACK_DEPTH = 10 GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS = 32 GL_MAX_CUBE_MAP_TEXTURE_SIZE = 16384 GL_MAX_DRAW_BUFFERS = 8 GL_MAX_ELEMENTS_INDICES = 1.67772e+007 GL_MAX_ELEMENTS_VERTICES = 2.14748e+009 GL_MAX_EVAL_ORDER = 40 GL_MAX_FRAGMENT_UNIFORM_COMPONENTS = 16384 GL_MAX_LIGHTS = 8 GL_MAX_LIST_NESTING = 64 GL_MAX_MODELVIEW_STACK_DEPTH = 32 GL_MAX_NAME_STACK_DEPTH = 64 GL_MAX_PIXEL_MAP_TABLE = 256 GL_MAX_PROJECTION_STACK_DEPTH = 10 GL_MAX_RENDERBUFFER_SIZE_EXT = 16384 GL_MAX_SAMPLES_EXT = 8 GL_MAX_TEXTURE_COORDS = 16 GL_MAX_TEXTURE_IMAGE_UNITS = 16 GL_MAX_TEXTURE_LOD_BIAS = 16 GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT = 16 GL_MAX_TEXTURE_SIZE = 16384 GL_MAX_TEXTURE_STACK_DEPTH = 10 GL_MAX_TEXTURE_UNITS = 8 GL_MAX_VARYING_FLOATS = 128 GL_MAX_VERTEX_ATTRIBS = 29 GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS = 16 GL_MAX_VERTEX_UNIFORM_COMPONENTS = 16384 GL_NUM_COMPRESSED_TEXTURE_FORMATS = 31 GL_SAMPLE_BUFFERS = 1 GL_SAMPLES = 2 GL_ALIASED_LINE_WIDTH_RANGE = 1, 128 GL_ALIASED_POINT_SIZE_RANGE = 1, 8192 GL_MAX_VIEWPORT_DIMS = 16384, 16384 GL_SMOOTH_LINE_WIDTH_RANGE = 1, 63 GL_SMOOTH_POINT_SIZE_RANGE = 1, 63

also my output but seem ther nothing wrong here:

Initialized GL2 renderer started 1 worker threads ship definition for 'lunarshuttle' has deprecated 'camera_offset' field ship definition for 'lunarshuttle' has deprecated 'gun_mounts' field ship definition for 'venturestar' has deprecated 'camera_offset' field ship definition for 'venturestar' has deprecated 'gun_mounts' field Face Generation source images loaded. Number of factions added: 103 Sol: height fractal: Ellipsoid colour fractal: StarG seed: 1685209112 Mercury: height fractal: HillsCraters2 colour fractal: Rock seed: 6 Venus: height fractal: RuggedLava colour fractal: Desert seed: 1710384323 Earth: height fractal: Mapped colour fractal: EarthLikeHeightmapped seed: 1717547535 Warning: Lua custom Systems definition: Surface starport may have landing pads buried. The surface starport has not been automatically relocated as the planet appears smooth enough to manually relocate easily. This is not an error as such and you may attempt to move the starport to another location by changing latitude and longitude fields. Surface starport name: Brasilia, Body name: Earth, In sector: x = 0, y = 0, z = 0. Moon: height fractal: Mapped2 colour fractal: Rock2 seed: 4294967291 Mars: height fractal: MountainsRidged colour fractal: TFPoor seed: 4294967293 Phobos: height fractal: Asteroid4 colour fractal: Asteroid seed: 439771126 Warning: Lua custom Systems definition: Surface starport has been automatically relocated. This is in order to place it on flatter ground to reduce the chance of landing pads being buried. This is not an error as such and you may attempt to move the starport to another location by changing latitude and longitude fields. Surface starport name: Phobos Base, Body name: Phobos, In sector: x = 0, y = 0, z = 0. Deimos: height fractal: Asteroid4 colour fractal: Asteroid seed: 806180402 Warning: Lua custom Systems definition: Surface starport has been automatically relocated. This is in order to place it on flatter ground to reduce the chance of landing pads being buried. This is not an error as such and you may attempt to move the starport to another location by changing latitude and longitude fields. Surface starport name: Tomm's Sanctuary, Body name: Deimos, In sector: x = 0, y = 0, z = 0. Jupiter: height fractal: Flat colour fractal: GGJupiter seed: 786424627 Io: height fractal: RuggedLava colour fractal: Volcanic seed: 4294967292 Warning: Lua custom Systems definition: Surface starport has been automatically relocated. This is in order to place it on flatter ground to reduce the chance of landing pads being buried. This is not an error as such and you may attempt to move the starport to another location by changing latitude and longitude fields. Surface starport name: Dante's Base, Body name: Io, In sector: x = 0, y = 0, z = 0. Europa: height fractal: Barren Rock 2 colour fractal: Ice seed: 2102431459 Ganymede: height fractal: HillsNormal colour fractal: Rock seed: 3062955636 Warning: Lua custom Systems definition: Surface starport has been automatically relocated. This is in order to place it on flatter ground to reduce the chance of landing pads being buried. This is not an error as such and you may attempt to move the starport to another location by changing latitude and longitude fields. Surface starport name: Enki Catena, Body name: Ganymede, In sector: x = 0, y = 0, z = 0. Callisto: height fractal: MountainsCraters2 colour fractal: Rock seed: 1272712740 Saturn: height fractal: Flat colour fractal: GGSaturn seed: 1 Dione: height fractal: Barren Rock 3 colour fractal: Rock seed: 3732948941 Rhea: height fractal: RuggedDesert colour fractal: Rock seed: 1174493206 Titan: height fractal: MountainsVolcano colour fractal: Desert seed: 0 Iapetus: height fractal: Barren Rock 3 colour fractal: Rock seed: 3650944653 Uranus: height fractal: Flat colour fractal: GGUranus seed: 4 Ariel: height fractal: MountainsCraters2 colour fractal: Rock seed: 3952866153 Umbriel: height fractal: Barren Rock 3 colour fractal: Rock seed: 699943475 Titania: height fractal: Barren Rock 3 colour fractal: Rock seed: 2461415048 Oberon: height fractal: MountainsCraters2 colour fractal: Rock seed: 663490636 Neptune: height fractal: Flat colour fractal: GGNeptune seed: 42 Proteus: height fractal: Asteroid4 colour fractal: BandedRock seed: 1251043226 Triton: height fractal: Barren Rock 3 colour fractal: Rock seed: 1155973133 Nereid: height fractal: Asteroid4 colour fractal: BandedRock seed: 3055461756 Pluto: height fractal: HillsCraters2 colour fractal: Rock seed: 3037711761 Charon: height fractal: HillsCraters2 colour fractal: Rock seed: 2191294907 Screenshot screenshots/screenshot-20140225-201807.png saved MC-8885 left Sol for Procyon cleanTSTable:total:40,active:29,removed:0 QN-0734 left Sol for Proxima Centauri cleanTSTable:total:41,active:28,removed:0 Screenshot screenshots/screenshot-20140225-201919.png saved DS-3069 leaves frame Earth Screenshot screenshots/screenshot-20140225-201936.png saved Screenshot screenshots/screenshot-20140225-201942.png saved Screenshot screenshots/screenshot-20140225-201954.png saved

VuzzVoom commented 10 years ago

ok , as usual it's was a mistake from me

i set AntiAliasingMode=16 instead 2 and everything rule ok

can close this (fake) issue

fluffyfreak commented 10 years ago

That might not be a fake issue!

lwho commented 10 years ago

I assume AntiAliasingMode is Multisampling in the GUI?

I can not reproduce it with Multisampling 2x or off, either. But still, selecting a valid value in the options screen can hardly qualify as "user error". And multisampling does not have such an effect, normally. This rather sounds like a POINT_SIZE issue (assuming they are GL_POINTS).

VuzzVoom commented 10 years ago

yeah its the multisampling

anyway, for me with the value to max (16) that work

PS: don't know what is a point size issue

all i know for the moment is that the moon is disapear ! 0_°