Rather pretty pink and purple plate on the starboard side of the cockpit. Presumably a texture failure.
Expected behaviour
To be honest, I have little idea; it's a 3D object, certainly, but I don't really know what the intended texture is supposed to be.
Steps to reproduce
(present circumstances: 1280x1024 resolution, x2 multisampling, VSync, windowed, very high planet detail distance, planet textures on, medium fractal detail, high city detail, displaying nav tunnels, speed lines, compact radar, 100% star field, and crucially, cockpit enabled; true in Xylophis and in Sinonatrix so far.)
Start new game.
Enable cockpit.
Mouselook to the right.
My pioneer version (and OS):
git (559aaf8)) on Lubuntu 16.04
That's not a rendering issue, it's i the model I'm afraid. When I did that cockpit, there were no headlook feature, and then I didn't got around fixing it. And i want to replace that cockpit altogether.
Observed behaviour
Rather pretty pink and purple plate on the starboard side of the cockpit. Presumably a texture failure.
Expected behaviour
To be honest, I have little idea; it's a 3D object, certainly, but I don't really know what the intended texture is supposed to be.
Steps to reproduce
(present circumstances: 1280x1024 resolution, x2 multisampling, VSync, windowed, very high planet detail distance, planet textures on, medium fractal detail, high city detail, displaying nav tunnels, speed lines, compact radar, 100% star field, and crucially, cockpit enabled; true in Xylophis and in Sinonatrix so far.) Start new game. Enable cockpit. Mouselook to the right.
My pioneer version (and OS): git (559aaf8)) on Lubuntu 16.04