Closed Bodasey closed 1 year ago
Segfaults a few seconds after entering the system:
Thread 1 "pioneer" received signal SIGSEGV, Segmentation fault.
Frame::GetPositionRelTo (this=this@entry=0x55f6b2a1a820, relToId=...) at /home/karlf/usr/src/pioneer/src/Frame.cpp:352
352 if (m_thisId == relToId) return vector3d(0, 0, 0);
(gdb) bt
#0 Frame::GetPositionRelTo (this=this@entry=0x55f6b2a1a820, relToId=...) at /home/karlf/usr/src/pioneer/src/Frame.cpp:352
#1 0x000055555572bfff in Body::GetPositionRelTo (this=0x55555704d2d0, relToId=...) at /home/karlf/usr/src/pioneer/src/Body.cpp:146
#2 0x000055555572c243 in Body::GetPositionRelTo (this=<optimized out>, relTo=<optimized out>) at /home/karlf/usr/src/pioneer/src/Body.cpp:162
#3 0x0000555555639d7b in AICmdFlyAround::TimeStepUpdate (this=0x55556407e870) at /home/karlf/usr/src/pioneer/src/ShipAICmd.cpp:1507
#4 0x00005555557c08f4 in Ship::AITimeStep (this=0x55556406bd60, timeStep=timeStep@entry=0.0166666675) at /home/karlf/usr/src/pioneer/src/Ship-AI.cpp:37
#5 0x00005555557128c2 in ShipController::StaticUpdate (this=0x55556406cca0, timeStep=0.0166666675) at /home/karlf/usr/src/pioneer/src/ship/ShipController.cpp:11
#6 0x000055555562d243 in Ship::StaticUpdate (this=0x55556406bd60, timeStep=0.0166666675) at /home/karlf/usr/src/pioneer/src/Ship.cpp:1243
#7 0x000055555564a533 in Space::TimeStep (this=0x55555ec10bd0, step=step@entry=0.0166666675) at /home/karlf/usr/src/pioneer/src/Space.cpp:1015
#8 0x0000555555753169 in Game::TimeStep (this=0x55555fb2cf60, step=0.0166666675) at /usr/include/c++/11.1.0/bits/unique_ptr.h:173
#9 0x00005555555fb86e in GameLoop::Update (this=0x555555b868e0, deltaTime=0.0167943332) at /home/karlf/usr/src/pioneer/src/Pi.cpp:945
#10 0x00005555559748d7 in Application::Run (this=0x555555b86610) at /home/karlf/usr/src/pioneer/src/core/Application.cpp:157
#11 0x00005555555c8cb6 in main (argc=<optimized out>, argv=<optimized out>) at /home/karlf/usr/src/pioneer/src/Pi.h:147
(gdb)
save_crash_after_jump.gz It is a save just after jump. Game crashes after few seconds even if acceleration time is paused.
That is another game, i can confirm the crash, but i need to run the time to crash it. And why is jimishol's game three times bigger than mine? So much saved history?
hmm, backtrace is like #5258
These should all be related to #5167, it's a dead or invalid body being serialized, loaded again, and the nullptr is not correctly being checked.
Let me write my recent experience. I travel back and forth from A to B systems. I did ABA about 10 times. Then at arriving to B game began to crash. As walkaround I picked a nearby system C and started ACBA. After a while upon arriving to A game started to crash. So, I had to do the trips ACBCA. After a while arriving to C game started to crash. I was unable to find a nearby system D, so as to take a route ADBDA, and continued my game at some other place away from sytems A,B,C. Is it posiible crash to have to do with route? I can not answer why AB crashes at B but ACB does not. Let me add that I always save upon every succesful doking but to not end the game so as to reload it.
Good find - but in my game, I jumped rarely back to a system yet visited, and these jump-backs happened some jumps ago.
"ABA problem"
Let me write my recent experience. I travel back and forth from A to B systems. I did ABA about 10 times. Then at arriving to B game began to crash. As walkaround I picked a nearby system C and started ACBA. After a while upon arriving to A game started to crash. So, I had to do the trips ACBCA. After a while arriving to C game started to crash. I was unable to find a nearby system D, so as to take a route ADBDA, and continued my game at some other place away from sytems A,B,C. Is it posiible crash to have to do with route? I can not answer why AB crashes at B but ACB does not. Let me add that I always save upon every succesful doking but to not end the game so as to reload it.
Thanks this solved a crash I was having in 2022-02-03 version I tried another "start in mars" to try the route from A to B and it worked so it probably has to do with the saved game file maybe file corruption or how it saves data idk I am not a developer :(
meanwhile invalid save format, not observed any more - other reasons to keep this open?
I've run into this issue as well without any saves made at all, or jumping back to old systems. Not entirely sure what's the root cause, but it's the same expression of the crash. Leaving this open for now.
Observed behaviour
My pioneer version (and OS):
20210723 (compile date!) from OpenSuSE 13.3 distribution Crash_log.txt