Open hexagonrecursion opened 10 months ago
This is technically "by design" at the moment, as the crew mechanics are very incomplete and the game does not currently provide adequate opportunities for a player to hire enough crew to prevent them from being trapped at a station after e.g. buying a new ship.
We intend to improve on the crew mechanics in the future, but there is a lot of underlying work to be done before crew have an effective reason for existing.
Observed behaviour
Some ships have "minimum crew". You are not supposed to be able to leave port if you do not have sufficient crew, but the "Undock" HUD button appears to bypass that.
Autopilot also bypasses that.
Expected behaviour
You should not be able to undock if you do not have enough crew.
Steps to reproduce
Alternative step 5 - give the autopilot any command - the autopilot will undock you even if you don't have enough crew
My pioneer version (and OS): 97d7be673f2124f1b42aee956c4b3a6fc2129558 (and Fedora release 39)
My output.txt (required) and game save (optional, but recommended) output.txt No save necessary - 100% reproducible in a fresh game
Notes
The "Request Launch" button in the "lobby" does correctly prevent the launch if there is not enough crew