Open Maks2103 opened 1 month ago
Info: 0 clouds brought over
Info: Started hyperspacing...
Thread 1 "pioneer" received signal SIGSEGV, Segmentation fault.
0x00005555557247cd in Background::Starfield::Draw (this=0x555569246170) at /home/karlf/usr/src/pioneer/src/Background.cpp:613
613 Graphics::VertexBuffer *buffer = m_animMesh->GetVertexBuffer();
(gdb) bt
#0 0x00005555557247cd in Background::Starfield::Draw (this=0x555569246170) at /home/karlf/usr/src/pioneer/src/Background.cpp:613
#1 0x0000555555736e93 in Camera::Draw (this=0x55555dcd6670, excludeBody=excludeBody@entry=0x0) at /home/karlf/usr/src/pioneer/src/Camera.cpp:290
#2 0x00005555557e2095 in WorldView::Draw3D (this=0x5555568712a0) at /usr/include/c++/14.1.1/bits/unique_ptr.h:193
#3 0x000055555561ad7a in GameLoop::Update (this=0x555555be3210, deltaTime=0.0167936012) at /home/karlf/usr/src/pioneer/src/Pi.cpp:1011
#4 0x00005555555ed4ef in Application::Run (this=0x555555be2fb0) at /home/karlf/usr/src/pioneer/src/core/Application.cpp:193
#5 0x00005555555e6504 in main (argc=<optimized out>, argv=<optimized out>) at /home/karlf/usr/src/pioneer/src/Pi.h:144
Observed behaviour
With star field density parameter set to zero, game crashes whenever trying to hyperjump
Expected behaviour
Hyperjump working as usual.
Steps to reproduce
Load game with the "Density of the star field" parameter set to 0, try to jump to another system (for example, from Sol to Sirius)
Latest bug-free version
Release from 03.02.2024
My pioneer version (and OS): Pioneer: v10.07.2024, OS: Windows 10
My output.txt (required) and game save (optional, but recommended) output.txt Somewhat graphic-related, so here's this as well: opengl.txt As for the save - new game would do for testing