Closed gernot66 closed 12 years ago
Summary:
Obviously [2] requires the political system rewrite first.
like i said political is not important and if a excluding tagging is used no problem to add later on, i guess
This will come given some more time. Once we have multiple star ports for various world types then we have a reason to add the feature, but we only have one starport at the moment so there's not much point in setting flags for atmosphere ect.
We're not just talking about starport but also the surrounding city buildings. Not that we have a huge choice there either.
well i would say vice versa, i never started to make a starport for earthlike planets BECAUSE it won't make no sense at the time. i guess a airfield type of starport gives me much less work rather the hostile planets type i'm still on, simply because you don't have to animate it (waypoints). my actual project is a bit a hard to finish.
further it's maybe my fault that i am to stupid for git, but it's NOT my fault, not to take any of my new models into Pioneer, sorry or to exchange some (especially buildings, because imo it's a mess). would be maybe nice if one would lend me a hand and say o.k beam the stuff to me i will do the rest...
but of course you can simply wait...
Ok, beam stuff to me ;) I'll help you if you require it, just e-mail me and ask your questions.
mille grazie i will use links to my site, so the e-mail won't get to "fat", o.k?
i guess place and time is right to ask again for it.
it would be great to have at least two types of cities, one for earthlike and one for hostile planets. i guess the reason is offens.
any additional staggering in political or especially economical differences would be more a extra nice thing, which still can be implemented in future i guess
but those two are very essential and would give some ordered style to the now absolutely chaotical cities. skyscrapers don't belong on hostile planets wherfore the archology will look best on them
personally i only use the "hostile planets" buildings, because you have at least some senseful look.
but i like to have the factory and my chappel back (and started some new "old"* suburban houses, check FFED3D), but not on a moon, a chimney without a atmosphere makes no sense and i have really problems to imagine one enters a church in a spacesuit ;). the bells you won't hear anyways lol
at least this would be "frontier style" to, cities and starports on earthlike planets differ from hostile, that would be enough for a while i guess
a further classification would be the allegiance, but we havn't this for "real" now it's only planned. i guess imperial architecture should be to differ from federal or independend at least for some buildings to make them exclusevly for a certain allegiance. likewise economy will influence buildings (and in frontier it does so, farms you won't find on a industrial world, vice versa not much industry on a farming world.
but like i said, that's not as important as to split them to earthlike and hostile.
i'm not shure which idea i should prefere i guess groups would be possible, let's say fixed through separate prenamed folders on the other hand i would personally prefere a (excluding) tagging system so buildings can stand by default on all planets except the specified ones this would make more sense as including tags, allready when you say (no)earthlike, it splits them to hostile planets only, you tell (no)imperial you won't find them on imperial worlds and so on. but leaves the possibility to simply specify none and the building is placed on all inhabited worlds (otherwise you would have to specify all). i guess this would even be better to expand it later on and keep compatibility without updating all models when a new tagging option is added.
http://i790.photobucket.com/albums/yy187/potsmoke66/sshots/FFED3D/2011-05-07_185533.jpg
even watch this clip it's worth a try, most buildings are from "wandour", who makes really fine buildings for FFED3D imo. further you can see how the suburban patch will look in future, the actual is only one of 5 outstanding. http://www.youtube.com/watch?v=GyWTL209Q58