Closed dmgr closed 9 years ago
I found a workaround, but first snippet was intuitive and logical IMO:
class GenericStateMachine < FiniteMachine::Definition
def self.inherited subclass
subclass.callbacks do
on_enter do |event|
target.state = event.to
end
end
super
end
end
The FiniteMachine::Definition
is just sugar for the define
method. It decoares the class with class instance methods and thus doesn't really provide inheritance as such but a more conveninent way to factor state machine instances. I'm thinking it should probably be rewritten to module to better express what it does. I find your example interesting. Could you provide more background why such inheritane would be useful? More code would be even better, would you mind provided a fuller example? I haven't had any need thus far to use the inheritance but I'm more than happy to work with you on this!
@dmgr I've implemented definition inheritance. Your initial example should work like a charm now.
Why inherited state machines doesn't inherit callbacks and what can be done to fix it?
For example SpecificStateMachine that inherits from GenericStateMachine doesn't inherit "on_enter" callback: