Closed GoogleCodeExporter closed 9 years ago
Original comment by b.bottema
on 28 Jul 2011 at 7:22
Here's what I did to sorta solve this issue...
I updated the Wav.as file in org.as3wavsound.sazameki.format.wav to add a
resample function.
Original comment by slowbur...@gmail.com
on 18 Aug 2011 at 6:30
Attachments:
The solution on comment 2 worked very well and with some small modification's
you can use actually any sampling rate, the only thing that is that you have to
adjust the byte array properly otherwise you will hear noise.
Original comment by medvedis...@gmail.com
on 29 Sep 2011 at 6:43
Author of Comment 3:
Do you know how you'd go about adjusting the ByteArray for noise removal?
Original comment by slowbur...@gmail.com
on 15 Nov 2011 at 6:42
Guys, this is excellent.
medvedisimion, I'm not sure what you mean. With this resampling we're close to
a solution.
I'll integrate it into a new release if you can come up with a solution!
Original comment by b.bottema
on 14 Aug 2012 at 1:52
Issue 11 has been merged into this issue.
Original comment by b.bottema
on 14 Aug 2012 at 1:57
I integrated a modified version of the algorithm as presented by slowburnaz and
medvedisimion.
The upsampling algorithm is very rudimentary, but it works. The quality of the
upsampling however decreases the lower the source sample rate is. Everything is
upsampled to 44Khz.
Original comment by b.bottema
on 23 Aug 2012 at 12:16
[deleted comment]
[deleted comment]
I am using v 0.9 (8/23/12), and hearing a lot of noise when playing back a WAV
file recorded at 22050 (sample file attached). Any suggestions to fix would be
greatly appreciated!
Original comment by t4l...@gmail.com
on 4 Jan 2013 at 8:27
Attachments:
var increment:Number = (samplesLeft[i+1] + samplesLeft[i]) / multiplier;
should be:
var increment:Number = (samplesLeft[i+1] - samplesLeft[i]) / multiplier;
Original comment by i@luda.me
on 5 Jul 2013 at 11:04
Original issue reported on code.google.com by
blaineki...@gmail.com
on 12 Jul 2011 at 4:25