Closed ruangivh closed 5 years ago
Before asking here are my pc specs Asus Z97 Deluxe bios/UEFI 6-24-15 v25.01 Intel I7-4770k overclocked to 4.5Ghz on water constant (no intel steps or boost) AIO NZXT Kraken X62 Cam v 3.5.20 G.Skill 16 GB DDR3 2133Mhz CL9 Asus Strix GTX970 (yea the 3.5GB one...never had any problems with it) Not overclocked M.2 NVME Samsung 960 512GB (C drive) 2x SSD 128GB+ 256GB Samsung 850 Pro + 2x HDD 4 TB Barracuda (one of them has the steam and games on it) Corsair RM 1000W PSU Mouse Razer Nage Lefthanded Keyboard Logitech G110 2 screens 1080P 27inch Headphone : SennHeizer
Win 10 64 bit Pro Build 16299 Nvidea 3D Settings has it included Geforce Driver 379.31 v24.21.13.9732 directX up to 12.1 model WDDM 2.3 ZoneAlarm firewall - AV 15.501.1749 (even deleted this and nothing changed )
Monitoring while gaming GPU up to 82% at clock 1329Mhz and temp up to 68 Celsius MEM Clock 3506Mhz RAM 29% 4.6GB used CPU up to 30% Temp up to 65 Celsius at 4.5Ghz constant Cooling Water up to 40 Celsius Pump at max RPM about 3500 RGB off C drive (NVME) and D drive (4TB HDD) both not even at 1% speed usage
Colony Survival Data v 0.6.0.4 Steam not loaded? (its actualy on) Direct3D 11.0 (level11.1) WindowsPlayer Supports essentials True,True,True,True
Shutting down all AV and Firewalls doesnt help Starting a new game > still sky Video settings tested Everything in the settings is tested with same results
Latest Server Logs: Initialize engine version: 5.6.5p3 (bb37b8531d94) Forcing GfxDevice: Null NullGfxDevice: Version: NULL 1.0 [1.0] Renderer: Null Device Vendor: Unity Technologies Begin MonoManager ReloadAssembly Platform assembly: D:\games\Steam\steamapps\common\Colony Survival\colonyserver_Data\Managed\UnityEngine.dll (this message is harmless) Loading D:\games\Steam\steamapps\common\Colony Survival\colonyserver_Data\Managed\UnityEngine.dll into Unity Child Domain Platform assembly: D:\games\Steam\steamapps\common\Colony Survival\colonyserver_Data\Managed\Assembly-CSharp.dll (this message is harmless) Loading D:\games\Steam\steamapps\common\Colony Survival\colonyserver_Data\Managed\Assembly-CSharp.dll into Unity Child Domain Platform assembly: D:\games\Steam\steamapps\common\Colony Survival\colonyserver_Data\Managed\UnityEngine.UI.dll (this message is harmless) Loading D:\games\Steam\steamapps\common\Colony Survival\colonyserver_Data\Managed\UnityEngine.UI.dll into Unity Child Domain Platform assembly: D:\games\Steam\steamapps\common\Colony Survival\colonyserver_Data\Managed\UnityEngine.Networking.dll (this message is harmless) Loading D:\games\Steam\steamapps\common\Colony Survival\colonyserver_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain Platform assembly: D:\games\Steam\steamapps\common\Colony Survival\colonyserver_Data\Managed\ICSharpCode.SharpZipLib.dll (this message is harmless) Loading D:\games\Steam\steamapps\common\Colony Survival\colonyserver_Data\Managed\ICSharpCode.SharpZipLib.dll into Unity Child Domain Platform assembly: D:\games\Steam\steamapps\common\Colony Survival\colonyserver_Data\Managed\Open.Nat.dll (this message is harmless) Loading D:\games\Steam\steamapps\common\Colony Survival\colonyserver_Data\Managed\Open.Nat.dll into Unity Child Domain Platform assembly: D:\games\Steam\steamapps\common\Colony Survival\colonyserver_Data\Managed\System.Threading.dll (this message is harmless) Loading D:\games\Steam\steamapps\common\Colony Survival\colonyserver_Data\Managed\System.Threading.dll into Unity Child Domain
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
New current directory: D:\games\Steam\steamapps\common\Colony Survival
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
[2018-04-26_01-45-38][Log]:Detected version 0.6.0.4
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
[2018-04-26_01-45-38][Log]:Current version: 0.6.0.4
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
[2018-04-26_01-45-38][Log]:Loading mod pipliz.apiprovider 0.6.0
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Non platform assembly: D:\games\Steam\steamapps\common\Colony Survival\gamedata\mods\Pipliz\APIProvider\APIProvider.dll (this message is harmless) [2018-04-26_01-45-38][Log]:Loading mod pipliz.basegame 0.6.0
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Non platform assembly: D:\games\Steam\steamapps\common\Colony Survival\gamedata\mods\Pipliz\BaseGame\BaseGame.dll (this message is harmless) [2018-04-26_01-45-38][Log]:Loading mod pipliz.colonyserverwrapper 0.1.0
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Non platform assembly: D:\games\Steam\steamapps\common\Colony Survival\gamedata\mods\Pipliz\colonyserverwrapper\colonyserverwrapperdll.dll (this message is harmless) [2018-04-26_01-45-38][Log]:Mod: AfterModsLoaded
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
[2018-04-26_01-45-38][Log]:Mod: AfterStartup
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
[2018-04-26_01-45-38][Log]:Found +server.world argument, assuming world load/creation
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
[2018-04-26_01-45-38][Log]:[Initializing] Making/Loading world named [Ruangi]
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
[2018-04-26_01-45-38][Log]:Mod: AfterSelectedWorld
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
[2018-04-26_01-45-38][Log]:Mod: AfterAddingBaseTypes
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
[2018-04-26_01-45-38][Log]:Started thread: TerrainGenerator base filler
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
[2018-04-26_01-45-38][Log]:Started thread: TerrainGenerator tree filler
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
[2018-04-26_01-45-38][Log]:[Initializing] Loading forest from file: jungle
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
[2018-04-26_01-45-38][Log]:[Initializing] Loading forest from file: savanna
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
[2018-04-26_01-45-38][Log]:[Initializing] Loading forest from file: taiga
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
[2018-04-26_01-45-38][Log]:[Initializing] Loading forest from file: temperate
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
[2018-04-26_01-45-38][Log]:[Initializing] Initialized generator
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
[2018-04-26_01-45-38][Log]:Waiting to load 1 players...
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
[2018-04-26_01-45-39][Log]:Loaded 1 blocks of type StockpileBlock
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
[2018-04-26_01-45-39][Log]:Loaded 1 blocks of type Banner
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
[2018-04-26_01-45-39][Log]:[Initializing] Loaded 3 NPC's
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
[2018-04-26_01-45-39][Log]:Loaded 3 blocks of type BedBlock
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
[2018-04-26_01-45-39][Log]:Mod: AfterItemTypesDefined
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
[2018-04-26_01-45-39][Log]:Started thread: Filesaver
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
[2018-04-26_01-45-39][Log]:Loaded 1 blocks of type GuardSlingerJobNight
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
[2018-04-26_01-45-39][Log]:Loaded 1 blocks of type ScientistJob
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
[2018-04-26_01-45-39][Log]:Mod: AfterWorldLoad
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
[2018-04-26_01-45-39][Log]:Initialized ServerManager
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
[2018-04-26_01-45-39][Log]:Initializing networking of type: Singleplayer
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
[2018-04-26_01-45-39][Log]:Starting networking type Singleplayer
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
[2018-04-26_01-45-39][Log]:Starting connection to 127.0.0.1:52282
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
[2018-04-26_01-45-39][Log]:NetworkSingleplayer Receiver thread started.
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
[2018-04-26_01-45-39][Log]:NetworkSingleplayer sending Thread started.
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
[2018-04-26_01-45-39][Log]:Connected player: Localhost (previously named )
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
[2018-04-26_01-45-39][Log]:[Initializing] Started SP networking
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
[2018-04-26_01-45-39][Log]:Mod: AfterNetworkSetup
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
[2018-04-26_01-45-39][Log]:Cleared filetable
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
[2018-04-26_01-47-54][Log]:Disconnected player: Localhost (named )
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
[2018-04-26_01-47-54][Warning]:NetworkSingleplayer receiver thread stopped.
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
[2018-04-26_01-47-54][Log]:Invoking OnQuitAction #1/13: OnQuitEarly
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
[2018-04-26_01-47-54][Log]:Invoking OnQuitAction #2/13: Disconnecting all players
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
[2018-04-26_01-47-54][Log]:Invoking OnQuitAction #3/13: Saving player data
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
[2018-04-26_01-47-54][Log]:Invoking OnQuitAction #4/13: Marking ChunkQueueThreads for quitting
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
[2018-04-26_01-47-54][Log]:ChunkGenerationThread stopped.
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
[2018-04-26_01-47-54][Log]:Invoking OnQuitAction #5/13: Closing network wrapper
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
[2018-04-26_01-47-54][Log]:Invoking OnQuitAction #6/13: OnQuit
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
[2018-04-26_01-47-54][Log]:Saving 3 npc's
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
[2018-04-26_01-47-54][Log]:Saving 1 of type stockpileblock
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
[2018-04-26_01-47-54][Log]:Saving 3 of type bedblock
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
[2018-04-26_01-47-54][Log]:Saving 1 of type banner
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
[2018-04-26_01-47-54][Warning]:NetworkSingleplayer sending thread stopped.
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
[2018-04-26_01-47-54][Log]:Saving berryfarms
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
[2018-04-26_01-47-54][Log]:Saving alkanetfarms
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
[2018-04-26_01-47-54][Log]:Saving 0 construction areas
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
[2018-04-26_01-47-54][Log]:Saving wolfsbanefarms
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
[2018-04-26_01-47-54][Log]:Saving hollyhockfarms
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
[2018-04-26_01-47-54][Log]:Saving flaxfarms
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
[2018-04-26_01-47-54][Log]:Saving temperateforester
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
[2018-04-26_01-47-54][Log]:Saving wheatfarms
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
[2018-04-26_01-47-54][Log]:Saving 1 of type guardslingernightjob
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
[2018-04-26_01-47-54][Log]:Saving 1 of type sciencelab
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
[2018-04-26_01-47-54][Log]:Invoking OnQuitAction #7/13: Saving world to storage
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
[2018-04-26_01-47-54][Log]:Saving world...
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
[2018-04-26_01-47-54][Log]:Stopped thread: Filesaver
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
[2018-04-26_01-47-54][Log]:Saved world
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
[2018-04-26_01-47-54][Log]:Invoking OnQuitAction #8/13: Exiting server lock
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
[2018-04-26_01-47-54][Log]:Invoking OnQuitAction #9/13: OnQuitLate
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
[2018-04-26_01-47-54][Log]:Waiting for 21 async quits
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
[2018-04-26_01-47-54][Log]:Waiting for 21 async onquits to complete
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
[2018-04-26_01-47-54][Log]:Invoking OnQuitAction #10/13: Quit threadwrapper Filesaver
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
[2018-04-26_01-47-54][Log]:Invoking OnQuitAction #11/13: Quit threadwrapper TerrainGenerator base filler
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
[2018-04-26_01-47-54][Log]:Invoking OnQuitAction #12/13: Quit threadwrapper TerrainGenerator tree filler
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
[2018-04-26_01-47-54][Log]:Stopped thread: TerrainGenerator base filler
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
[2018-04-26_01-47-54][Log]:Invoking OnQuitAction #13/13: Backup log files
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
[2018-04-26_01-47-54][Log]:Stopped thread: TerrainGenerator tree filler
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Client log: Initialize engine version: 5.6.5p3 (bb37b8531d94) GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: NVIDIA GeForce GTX 970 (ID=0x13c2) Vendor: NVIDIA VRAM: 4043 MB Driver: 24.21.13.9731 Begin MonoManager ReloadAssembly Platform assembly: D:\games\Steam\steamapps\common\Colony Survival\colonyclient_Data\Managed\UnityEngine.dll (this message is harmless) Loading D:\games\Steam\steamapps\common\Colony Survival\colonyclient_Data\Managed\UnityEngine.dll into Unity Child Domain Platform assembly: D:\games\Steam\steamapps\common\Colony Survival\colonyclient_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless) Loading D:\games\Steam\steamapps\common\Colony Survival\colonyclient_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain Platform assembly: D:\games\Steam\steamapps\common\Colony Survival\colonyclient_Data\Managed\Assembly-CSharp.dll (this message is harmless) Loading D:\games\Steam\steamapps\common\Colony Survival\colonyclient_Data\Managed\Assembly-CSharp.dll into Unity Child Domain Platform assembly: D:\games\Steam\steamapps\common\Colony Survival\colonyclient_Data\Managed\UnityEngine.UI.dll (this message is harmless) Loading D:\games\Steam\steamapps\common\Colony Survival\colonyclient_Data\Managed\UnityEngine.UI.dll into Unity Child Domain Platform assembly: D:\games\Steam\steamapps\common\Colony Survival\colonyclient_Data\Managed\UnityEngine.Networking.dll (this message is harmless) Loading D:\games\Steam\steamapps\common\Colony Survival\colonyclient_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
Both of these errors would seem to imply corruption of some sorts. Can you zip your save's folder and attach it here? It's at "Colony Survival/gamedata/savegames/YOUR_WORLD_NAME"
ArgumentException: LZ4 block is corrupted, or invalid length has been given. at Pipliz.LZ4.LZ4Codec.Decode (System.Byte[] input, Int32 inputOffset, Int32 inputLength, System.Byte[] output, Int32 outputOffset, Int32 outputLength, Boolean knownOutputLength) [0x00000] in :0
OverflowException: Number overflow. at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Pipliz.Networking.TCPWrapper.TryReadPacket (System.Byte[]& result) [0x00000] in :0
Another question, there's no issue starting a new world and reloading that one?
yesterday by creating new world i had the same problem. today loading the old saved file the world partialy loaded http://steamcommunity.com/profiles/76561198261441167/screenshot/927056072276215805
loading the new game saved file crashes and go back to menu .trying several times results in sky view. it looks that the world s not loading and looking at the floor i see this. http://steamcommunity.com/profiles/76561198261441167/screenshot/927056072276227204
ive been testing hardware and everything seems to pass with no problem . only GPU left todo Test done this night : Memtest CrystalDiskMark 5 IntelProcessor Diagnostic Tool 64bit 1hr OCCT 8hr Prime95
Tested other games: Farm manager 2018 - Avorion - Car Mechanic simulator - Euro Truck Simulator 2 - Farmer Dynasty - Farming Simulator 2017 - Gold Rush - Minecraft - Subnautica - Surviving Mars . No Problem found.
Zip file 7zip cant be dragged in . on the bottem its says "we don't support that file type" 7zip file is .7z and cant be change.
Installed try version of winzip to zip the requested file : NieuweZip.zip
Tested Gpu with Unigine Heaven Benchmark 4.0 All 1080p tests passed. So don't think its an hardware problem
Alright. I loaded up the world and it seems to work as intended except for the player position being reset to 0, 0, 0. This is probably due to the errors from the log files. It results in the "partial view" from below the world. Workaround to recover from this: 1) load the world 2) press F5 3) wait till PositionY turns to 0.3 (or anything else from 0, it'll change when the chunk you're in loaded) 4) type '/cheats on' in the chat 5) type '/teleport banner' You should then be at your colony, which hopefully should be as you left it.
You mention that "loading the new game saved file crashes and go back to menu". Does it crash with a window popup about the error and/or the Windows error sound or in what way? If it crashes with the popup to report to the devs or the GetThreadContextError, it's mostly antivirus related issues - but you've mentioned adding the game as an exception already so that's not it. There's a known incompatibility with FaceIt (the anticheat software) which also seems to cause crashes randomly, so if you have that installed you can try turning it off or uninstalling it (temporarily). If it's the loading screen timing out at "started server", I'll need the server log files.
P.S: you can copy any file/folder into a new zip file in windows by doing copy to -> compressed folder without any installed programs
i tryed the workaround but nothing happens . xyz stays the same 0-0.3-0 when i use command /cheats on nothing happens there is no notifications that its actualy on so not sure if it is.
The crash is in game . no popups or win10 popups . the game loads and then goes back to main menu of the game so game is still functional .
i dont have anticheats installed
ive found a work around to play the game . i found out i can login servers with no problems so i started a new local server and started to play on that from scratch . restarting this server and log on it gives atm no problems.
tx for the tip but now that i play on a lan server im not sure if log files would help but here are all the logs:
I would suggest programmer uses zipped world to load on his/her machine. Make slight mods to it (place a new block) and reposition player to somewhere else in world. save, and exit. Then zip world as a NEW/different name, and send back to user. Does that resolve it? My thoughts are that the updated save on a working system might fix some corruption in the file structure. Just a thought.
after 4 hrs playing i exit the game . later i want to start the saved file and i cant play the game anymore. the game starts and it looks im in the sky nothing is rendering after many restarts i still cant play the game . sometimes you see a few blocks sometimes you see nothing other than the sky.
http://steamcommunity.com/profiles/76561198261441167/screenshot/927056072273644618