Using the reach event to cause the reel image to play and stop at a certain frame, doesn't work properly. The image will go one frame backwards and then play forwards (starting at frame 1 and then goes to 2, then goes 36,35,...,24) <-- not sure why it rotates decreasing frames either
$('.reel').trigger('reach',[24,0.2]);
However, that problem doesn't happen when using the play event.
Using the reach event to cause the reel image to play and stop at a certain frame, doesn't work properly. The image will go one frame backwards and then play forwards (starting at frame 1 and then goes to 2, then goes 36,35,...,24) <-- not sure why it rotates decreasing frames either
However, that problem doesn't happen when using the play event.
this is my markup: