Closed AlphaKilo615 closed 12 years ago
Here is the page by the way: http://www.theadamgrp.com/client-demos/360/zero-g-3602.html
Ok, i got it working. its kind of glitchy. im not sure if its me. It skips some frames when i rotate it. here's the page reference: http://www.theadamgrp.com/test/reel/object5.html
This time i created image sprites, since the stacked one wasnt playing well with me.
Here's the reel sprite image: http://www.theadamgrp.com/test/reel/zerog/zerog-reel.jpg
Does anyone see the frames are skipping? Any help would be awesome! thanks.
ALSO! Here's a video =] http://screencast.com/t/6cJ7LNfZ
you forgot - footage: 7 Number of frames per line.... - that should do the trick.
btw you sould use 36 sprites for a smooth reel.
I agree with doa4real, the footage is crucial and that's why it is jumping. Default footage
option value is 6, but your sprite has 7. AlphaKilo645, just add footage: 7
to your list of options and you should be set.
Also the autoplay happens with non-zero speed
option. The delay
only delays the start, but has no power to stop the animation if the speed
is set.
Hope this helps,
.pisi
i set the delay to -1 and it still auto plays. I can change it to 15 seconds and it will delay, but the -1 will not stop it. I used the widget from Dreamweaver cs5 and the js file lead me to the site it originated from. If you need to see the code, please let me know and i can post it. Thanks.