Open ghost opened 9 years ago
A really nice idea! :+1:
I like the idea :) Don't know how to integrate this in Piskel yet, but I'll try to think about it.
Any suggestions how/where it should be added ?
Options I'm thinking about :
A small UI on top of the frame list should be great !
This is probably the only reason why I still haven't switched/committed to piskel fully. I think a small UI on the frame list would be sufficient too!
Multiple animations in one project is a must have. I would suggest to start with simple JSON editor for defining animation names and their respective frames (either explicit number list or ranges). With such editor in place next step would be adding a simple drop-down menu allowing to select animation (possibly with predefined 'all' option for all the frames). Once the animation is chosen the preview should loop only its frames, also selecting next/prev frame should be limited to current frame list or range.
Add a feature for have multiple animations in one piskel file like in Spine.
It will be easier to maintain the complex sprites by switching beetween all related images :