Open blurymind opened 5 years ago
here is an example of doing this rendering via pixijs https://github.com/LAGameStudio/layerpixi
and in godot: https://www.reddit.com/r/godot/comments/58952j/ask_godot_replicate_nium_3d_effect_in_godot/ http://michaelb.org/niums-3d-effect-in-godot/
the actual layers:
This is a feature to be able to create pseudo3d sprites using an image sequence or layers. Look at this article http://www.like100bears.com/writing/2d-3d-in-gamemaker-studio
Basically if you construct these images(in layers): And with a bit of drawing code, they can be rendered like this:
There is atm a simple pixel editor that has a previewer: https://spritestack.io
But its not as good as piskel for the actual pixel art and it is not opensource.
My suggestion here is simple - just add a stacked sprite preview like this:
as a new mode in piskel's previewer