Open wbolh opened 6 years ago
Can you give me the links of the models and let me test on it?
Sure: char_1 - I see only untextured hair Wide-Window Car - Doesn't fully load Poldermolen - This one is the model that make the app unresponding Actually you may use any model from Sketchfab tagged with FBX or OBJ, I have tried about two dozens and only a few of them were loaded correctly.
Hi @wbolh,
We downloaded an FBX model from Sketchfab, and it had a folder with textures, but showed no textures when we opened the model in FBX Review or in Blender. Then we found that Sketchfab also allows you to upload models with textures with a specific naming convention, see https://help.sketchfab.com/hc/en-us/articles/202600873-Materials-and-Textures#textures-auto-pbr
This is a naming convention unique to Sketchfab, it's not in the original FBX or OBJ spec, so it is unfortunate, but it also makes sense that ClayGL isn't able to process these files correctly.
Nick
Web version doesn't support these ones but desktop (at least Windows verstion) do. However I faced quite a few problems when tried to load models. I mainly used free models from Sketchfab and there was only a small amount of models which loaded correctly. Sometimes textures don't apply at all, sometimes I can see only a part of model (eg body without a head or limbs), some animated models weren't play animation properly. And the application stopped responding because of the one huge obj model (~80mb). At the same time if I use gltf models (Sketchfab allows to autoconvert them) I don't face these problems. What is the current status of supporting such models?