Closed scarletsky closed 5 years ago
Thank you for pointing out this inconvenient. Never noticed that.
I've made a commit to fix it. You can now use glAttributes
property to configure preserveDrawingBuffer
when creating application.
application.create({
glAttributes: { preserveDrawingBuffer: true }
});
That's great !
I want to take the screenshot and I need to pass
preserveDrawingBuffer = true
to the renderer.But in the source code of App3D:
So, how can I do this ? Create another class App3D by myself ?