pisskop / PKs_Rebalancing

Pisskop's Rebalancing Mod for Cataclysm: Dark Days Ahead
https://discourse.cataclysmdda.org/t/pks-rebalancing/15301
19 stars 25 forks source link

Zombies revive through No Revive mod #42

Open Leon9621 opened 6 years ago

Leon9621 commented 6 years ago

It's about as simple as it sounds: The zombies added into the game by PK's mod revive, even with the mod that normally prevents this active.

pisskop commented 6 years ago

idk why. Ill look into it...?

pisskop commented 6 years ago

This:

monster_types = game.get_monster_types()

-- remove revivivication flag from zombies. for _, monster_type in ipairs(monster_types) do local mtype = monster_type:obj() if mtype:in_species(species_id("ZOMBIE")) then mtype:set_flag("REVIVES", false) end end

is the entirety of the no_revive mod. All mons of species 'zombie' will not revive. Load this mod after pks and please tell me if it fixes your problem.