Open Leon9621 opened 6 years ago
idk why. Ill look into it...?
This:
monster_types = game.get_monster_types()
-- remove revivivication flag from zombies. for _, monster_type in ipairs(monster_types) do local mtype = monster_type:obj() if mtype:in_species(species_id("ZOMBIE")) then mtype:set_flag("REVIVES", false) end end
is the entirety of the no_revive mod. All mons of species 'zombie' will not revive. Load this mod after pks and please tell me if it fixes your problem.
It's about as simple as it sounds: The zombies added into the game by PK's mod revive, even with the mod that normally prevents this active.