pitermach / ReadTheSpire

Automatically read all output from TextTheSpire
MIT License
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"Debug: Shouldn't Happen" in combat. #1

Closed blindndangerous closed 4 years ago

blindndangerous commented 4 years ago

Whenever I start combat, and the screenreader is reading my enemy, their is always a debug message after intent. Intent: Debug: Shouldn't Happen. After this, it will continue on, then read the intent again correctly. Player Block: 0 Health: 77/80 Energy: 0 Monster Count: 2 0: Spike Slime (S) Block: 0 HP: 12/12 Intent: Debug (Shouldn't Happen) 1: Acid Slime (M) Block: 0 HP: 30/30 Intent: Debug (Shouldn't Happen) Player Energy: 3 Monster Incoming: 12 Intent: Attack 5 Intent: Attack/Debuff 7

pitermach commented 4 years ago

This is something that happens in TextTheSpire. Someone filed an issue for it there and it seems to happen when a battle starts but the game state hasn’t stabilized yet.

I’ll see if I can filter those out for the next version

From: blindndangerous Sent: Wednesday, June 17, 2020 10:19 PM To: pitermach/ReadTheSpire Cc: Subscribed Subject: [pitermach/ReadTheSpire] "Debug: Shouldn't Happen" in combat. (#1)

Whenever I start combat, and the screenreader is reading my enemy, their is always a debug message after intent. Intent: Debug: Shouldn't Happen. After this, it will continue on, then read the intent again correctly. Player Block: 0 Health: 77/80 Energy: 0 Monster Count: 2 0: Spike Slime (S) Block: 0 HP: 12/12 Intent: Debug (Shouldn't Happen) 1: Acid Slime (M) Block: 0 HP: 30/30 Intent: Debug (Shouldn't Happen) Player Energy: 3 Monster Incoming: 12 Intent: Attack 5 Intent: Attack/Debuff 7 — You are receiving this because you are subscribed to this thread. Reply to this email directly, view it on GitHub, or unsubscribe.

pitermach commented 4 years ago

Fixed in Version 3.0