pixel-32 / CDDA-tileset

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Fix overmap sprites for dirt/rural road using new ids #145

Closed Procyonae closed 5 months ago

Procyonae commented 5 months ago

I changed the dirt road ids in #72431 which borked all the overmap tilesets. Fixed it then decided t_pavement_y looked a bit odd when the perfectly good t_dirt multitile exists, I'll happily revert that change to just fix them though if you don't like it.

Before it broke: image Current: image Result of PR, gravel(t_railroad_rubble) sprites also look nice: image