I changed the dirt road ids in #72431 which borked all the overmap tilesets. Fixed it then decided t_pavement_y looked a bit odd when the perfectly good t_dirt multitile exists, I'll happily revert that change to just fix them though if you don't like it.
Before it broke:
Current:
Result of PR, gravel(t_railroad_rubble) sprites also look nice:
I changed the dirt road ids in #72431 which borked all the overmap tilesets. Fixed it then decided
t_pavement_y
looked a bit odd when the perfectly goodt_dirt
multitile exists, I'll happily revert that change to just fix them though if you don't like it.Before it broke: Current: Result of PR, gravel(
t_railroad_rubble
) sprites also look nice: