Given a Node, generate some Node Prefabs and arrange them with lines connecting so that it is clear that the central node prefab is following all of the nodes around it. These following nodes should be arranged circularly around the 'follower'. Render unverified nodes as well, but we may change this is performance becomes an issue.
Given a Node, generate some Node Prefabs and arrange them with lines connecting so that it is clear that the central node prefab is following all of the nodes around it. These following nodes should be arranged circularly around the 'follower'. Render unverified nodes as well, but we may change this is performance becomes an issue.