MTN LOAD: 1482ms
FULLSCREEN
GAME DISPLAYED (in 4603ms)
System.DllNotFoundException: fmodstudio assembly: type: member:(null)
at (wrapper managed-to-native) FMOD.Studio.System.FMOD_Studio_System_Create(intptr&,uint)
at FMOD.Studio.System.create (FMOD.Studio.System& studiosystem) [0x00005] in :0
at Celeste.Audio.Init () [0x00010] in :0
at Celeste.GameLoader.LoadThread () [0x0000c] in :0
at Celeste.RunThread.RunThreadWithLogging (System.Action method) [0x00000] in :0`
Unable to find anything like it on google or here, I tried multiple things.
I was about to give up, but then I copied and renamed the symlink /lib-arm64/libfmodstudio.so.13 to just fmodstudio, since that seemed to be what it was searching for, and this fixed the error.
Hello,
I followed your guide completely, multiple times, with and without Everest, and always ended up with the following error when running ./Celeste.
`Controller 0: Nintendo Switch Joy-Con (L/R) CELESTE : 1.4.0.0 FNA3D Driver: OpenGL OpenGL Renderer: NVIDIA Tegra X1 (nvgpu)/integrated OpenGL Driver: 4.6.0 NVIDIA 32.3.1 OpenGL Vendor: NVIDIA Corporation MojoShader Profile: glsl120 BEGIN LOAD
Unable to find anything like it on google or here, I tried multiple things. I was about to give up, but then I copied and renamed the symlink /lib-arm64/libfmodstudio.so.13 to just fmodstudio, since that seemed to be what it was searching for, and this fixed the error.
Thanks for your work.