If an instance has skew values modified at any point in the timeline, convert any rotation values to skew values at runtime, to allow for correct behavior when tweening between rotation and skew values. When publishing with Animate Extension #91, this should only happen when intentionally using skew in Animate, but for some earlier published content, it is possible for skew and rotation to be intermixed on a timeline where only rotation was intended to be used.
If an instance has skew values modified at any point in the timeline, convert any rotation values to skew values at runtime, to allow for correct behavior when tweening between rotation and skew values. When publishing with Animate Extension #91, this should only happen when intentionally using skew in Animate, but for some earlier published content, it is possible for skew and rotation to be intermixed on a timeline where only rotation was intended to be used.