Closed kburke3 closed 6 years ago
The reason is because lib.stage
is a reference to the stage MovieClip, you actually need to create an instance of it using new lib.stage()
. However, because all the assets associated with that stage need to be preloaded, the easiest thing to do is to checkout the HTML that's generated when you publish. This creates a PIXI renderer for you.
var scene = new PIXI.animate.Scene(300, 480, {
view: document.getElementById("stage"),
backgroundColor: 0xffffff,
antialias: true
});
scene.load(lib.stage);
If you just want to preload and add to an existing PIXI renderer, use the PIXI.animate.load.
const renderer = new PIXI.autoDetectRenderer(1280, 720);
const root = new PIXI.Container();
PIXI.animate.load(lib.stage, root);
function update() {
renderer.render(root);
update();
}
update();
Thanks for the quick response! Sorry, I'm still a bit confused. In the first PIXI renderer scenario, I do not see gotoAndPlay in the scene instance either. How can I play the scene from frame labels using the generated HTML? Or from nested MovieClip timelines? I see my frame labels ('welcome' and 'loading') being inherited in the .js file, but I'm not sure how to access them.
lib.stage = MovieClip.extend(function () {
timeline = this;
MovieClip.call(this, {
duration: 2,
framerate: 24,
labels: {
loading: 0,
welcome: 1
}
});
Thank you!
I think I've figured my problem out (but I'm still glad to know if there's a better way to do this)...
I can reference the MovieClip's labels using:
scene.stage.children[0].gotoAndPlay("loading");
Hello, I'm trying to use Pixi-Animate and I'm running into issues with gotoAndPlay. When looking at the Javascript file generated by Adobe Animate, I see that the Animate MovieClips inherit the PIXI MovieClip class. It's odd though (and maybe this is simply a misunderstanding of Javascript): I cannot call gotoAndPlay on lib.stage (or any other nested MovieClips). When I look at the Prototype for the object, I see gotoAndPlay (screenshot 1), but not in the instances themselves (screenshot 2). If I call lib.stage.gotoAndPlay("frame_label") it doesn't work. Could you please shed some light on how to work with the main stage timeline and nested timelines with Pixi-Animate? Thank you very much!
Prototype:
lib.stage: