Closed herrKlein closed 5 years ago
Same here, using PIXI V5, except that not only the callback is called repeatly but the particles emission is also looping...
Yep, the callback should be nulled. It works fine with playOnceAndDestroy()
, but not playOnce()
.
My callback function is called repeatedly after the first time I called playOnce.
After the emitter has finished update still is called and
this._completeCallback();
keeps being called because its not emitting and there are no active particles.Maybe this._completeCallback should be nullified?