Closed c-andrews closed 2 years ago
Attracted to an arbitrary point in your world-space or a ring of particles being pulled to the center of the circle that they spawn around? The former would require you to create your own custom Particle sub-class, the latter can be done with a combination of the ring spawn type and a starting rotation of 180 degrees (or a little off that if you want to imply a little bit of twist). If you want a strong curve, like circling a drain, then you could use a PathParticle with something like a sin() curve to give a strong inwards curve.
Yes sorry I would like the particles to be attracted to a point (x,y) in the world.
So from my understanding I would extend the Particle class for example a AttractedParticle
, then make my calculations in the update to pull the particle towards a point?
Do i just set the new to the emitter.particleConstructor
?
Thanks
Yeah, you'd make your calculations in the update. I'd use PathParticle
as an example, in particular noting where it sets this._doNormalMovement
so that the base particle movement doesn't interfere with your attraction. To use it, at some point during your initalization/configuration of your emitter, set myEmitter.particleConstructor = AttractedParticle;
and that should do it.
Making custom movement is much easier with behaviors in release 5.0.0.
Hi, Sorry this isn't an issue, I wanted to ask if there was a way to make the particles become attracted to a particular point?
What i am trying to do it have a burst of particles and then have them attracted to a particular point.
Any advise would be greatly appreciated.