Closed spassvogel closed 4 years ago
Emitters/particles have an acceleration
property that is basically that, although it is not a shared global reference, so currently you wouldn't be able to change the acceleration on the Emitter and have all live Particles start using it immediately.
Ah I can't believe I didn't see that. Thanks!
Well I tried to assign the result of a sin
function with some added randomness to the acceleration
at requestAnimationFrame and it gave a nice effect but it really killed performance. Ah well ¯_(ツ)_/¯
Hi ,great work on the library. I had a question, would it be possible to apply a (variable) amount of force to an emitter? Let's say you have a smoke system that is affected by wind forces?
This illustrates it quite nicely: https://processing.org/examples/smokeparticlesystem.html