Hello, would it be possible to add an callback when the emission has completed?
So basically when the lifetime of the emitter has ended.
I would like to do cleanup of stuff when I have emitters that only play once.
Just destroying the emitter is not enough for me.
Currently I have to set a timeout for the lifetime of the emitter to do the cleanup but I assume that you know in the emitter when it is done emitting since you also added playOnceAndDestroy.
Hello, would it be possible to add an callback when the emission has completed? So basically when the lifetime of the emitter has ended. I would like to do cleanup of stuff when I have emitters that only play once. Just destroying the emitter is not enough for me. Currently I have to set a timeout for the lifetime of the emitter to do the cleanup but I assume that you know in the emitter when it is done emitting since you also added
playOnceAndDestroy
.