Open baseten opened 1 year ago
I got one for SmoothGraphics built up
import { Container } from "@pixi/display";
import {
SmoothGraphics as Graphics,
type SmoothGraphicsGeometry,
} from "@pixi/graphics-smooth";
import {
applyDefaultProps,
type Container as IContainer,
PixiComponent,
} from "@pixi/react";
type SmoothGraphicsOptions = {
draw: (g: Graphics) => Graphics;
geometry?: SmoothGraphicsGeometry;
};
export type SmoothGraphicsProps = typeof IContainer.defaultProps &
SmoothGraphicsOptions;
export const GraphicsSmooth = PixiComponent<SmoothGraphicsProps, Container>(
"GraphicsSmooth",
{
create: ({ geometry }) => {
const container = new Container();
const g = geometry ? new Graphics(geometry) : new Graphics();
container.addChild(g);
return container;
},
applyProps: (container, prevProps, nextProps) => {
const { draw, geometry: _, ...props } = nextProps;
const instance = container.children[0] as Graphics;
applyDefaultProps(container, prevProps, props);
if (prevProps.draw !== draw && typeof draw === "function") {
draw.call(instance, instance);
}
return container;
},
},
);
Waiting for pixi-ui and pixi-layout
Waiting for spine
I found these 2 code examples related to pixi-spine:
https://gist.github.com/ascorbic/f01009247f859f0d76b8b92d34ae87bd and https://github.com/pixijs/pixi-react/pull/174
I didn't make any of them work in my project, but hopefully this helps someone
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