Closed talhaozdemir closed 1 year ago
Why is your build replacing new XMLHttpRequest
with new Object
?
Because Facebook doesn't like the "XMLHttpRequest" string, so we replace it like that.
In order to convert base64 string to an arraybuffer, you can do that without XMLHttpRequest. For instance: https://stackoverflow.com/a/21797381
The hacky solution is to override _loadUrl
to have it just work.
A better option is to just pass the ArrayBuffer to the sound library:
import { sound } from '@pixi/sound';
import url from './mysound.mp3';
const arrayBuffer = base64toArrayBuffer(url);
sound.add('mysound', arrayBuffer);
Thanks for the example. I tried like the code above, asset is loaded but when I try to play sound I get error like
Here is my load function;
loadSound(key, src, json, callback) {
var chars = 'ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/';
var lookup = typeof Uint8Array === 'undefined' ? [] : new Uint8Array(256);
for (var i = 0; i < chars.length; i++) {
lookup[chars.charCodeAt(i)] = i;
}
var decode = function (base64) {
var bufferLength = base64.length * 0.75, len = base64.length, i, p = 0, encoded1, encoded2, encoded3, encoded4;
if (base64[base64.length - 1] === '=') {
bufferLength--;
if (base64[base64.length - 2] === '=') {
bufferLength--;
}
}
var arraybuffer = new ArrayBuffer(bufferLength), bytes = new Uint8Array(arraybuffer);
for (i = 0; i < len; i += 4) {
encoded1 = lookup[base64.charCodeAt(i)];
encoded2 = lookup[base64.charCodeAt(i + 1)];
encoded3 = lookup[base64.charCodeAt(i + 2)];
encoded4 = lookup[base64.charCodeAt(i + 3)];
bytes[p++] = (encoded1 << 2) | (encoded2 >> 4);
bytes[p++] = ((encoded2 & 15) << 4) | (encoded3 >> 2);
bytes[p++] = ((encoded3 & 3) << 6) | (encoded4 & 63);
}
return arraybuffer;
};
const arrayBuffer = decode(src);
sound.add(key, arrayBuffer);
console.log(arrayBuffer);
sound._sounds[key].addSprites(json.spritemap);
console.log(sound._sounds[key]);
callback();
}
I don't know that it is important or not but when I console the arrayBuffer with delay, the byteLength of it is 0.
This worked for me: https://codesandbox.io/s/pixijs-sound-base64-example-vj6xcj?file=/src/index.ts
After adding the line
const data = str.split(",").slice(1).join(",");
It is working for me too. Thank you so much.
Yeah you need to chop off the mime type and just interpret the data. Glad it works!
sound.add method works without any problem on localhost, but after I build the project I encounter with XMLHTTPREQUEST r.open is not a function error. I develop playable ads, I have to use base64 assets to produce single HTML files.
Is it possible to bypass XMLHTTPREQUEST when using base64 assets? maybe we can decode base64 data to arraybuffer manually.