Refactored things a bit to make them run faster and a few other bits!
30% faster than the current v8 (which was faster than v7 already!)
uses less memory, about 25% than current v8
Better validation of spine updates, if the meshes / draw order remain the same then no rebuild is triggered
spine bone / attachment updates only happen once per state update at the point the data is needed (eg measuring or rendering). No heavy lifting if state is not updated
Added support for blend modes
Fixed clipping - so it works properly now (and is faster more memory efficient)
Refactored things a bit to make them run faster and a few other bits!