pixijs / spine-v8

PixiJS v8 port of the official spine runtime
https://pixijs.io/spine-v8/examples/
MIT License
38 stars 6 forks source link

enhancement: animation copying #38

Closed edev2020 closed 4 days ago

edev2020 commented 3 months ago

Animation copying from armature a to armature b for temporary usage. In short armature a can play an animation from armature b if they have the same skeleton data. This can be used to split animations in different files instead of keeping them all in a single project same way dragonbones did it:

image

This is great for games where the character has a lot of animations and animated clothes,weapons too and you dont want to load them all but only the ones he equipped or when you dont want to share a project with all your existing animations with a freelancer but give him an empty one with the skeleton base on it and he adds the animation u commissioned him for. In short armature a finds the animation it wants to use from armature b and copies it's json to play it inside itself.

davidetan commented 3 months ago

This is a repository of a fork of the spine-pixi runtime to make it work on PixiJS v8. That's not the right place to discuss about this. You should open a thread on the Esoteric Software forum.

Zyie commented 4 days ago

Hi

We have now moved this project to the official Esoteric Software repo for them to maintain. As a result we will be archiving this repo and closing all issues. If you still are having this issue please feel free to open an issue over on the new repo!

As for migrating between the projects it should be as simple as swapping out the imports from @pxi/spine-pixi to @esotericsoftware/spine-pixi-v8