Open Technostalgic opened 1 year ago
Did you manage to find a solution to this? Having the same issue?
Did you manage to find a solution to this? Having the same issue?
unfortunately I never found a fix for it. I was forced to use PNG export format
The problem seems to be resolved by disabling the "premultiply alpha" option when packaging the atlas from spine.
These blocky artifacts appear around partially transparent parts of the image when I use .webp as an export format with spine. It works fine with .png, the artifacts do not appear. I know the issue is not with the image itself, as I can render the same .webp image as a PIXI.Sprite and it does not show any artifacts like above.
Spine initialization code is simple, I am not changing any render settings or anything. Just the scale and position:
Any idea what could be causing this?