pixiv / three-vrm

Use VRM on Three.js
MIT License
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fix: seperate nodes entry for backward compatibility #1427

Closed yue4u closed 4 months ago

yue4u commented 5 months ago

This PR attempts to address compatibility issues with three before r161.

Removed export * from './nodes' in three-vrm-materials-mtoon and created seperated ./nodes entry in both three-vrm-materials-mtoon and three-vrm

yue4u commented 4 months ago

webgpu-dnd example now produces a lot of errors when using with an order version of three. Can we do something about this?

Screenshot 2024-07-01 at 15 35 05

0b5vr commented 4 months ago

webgpu-dnd example now produces a lot of errors when using with an order version of three. Can we do something about this?

WebGPURenderer.renderAsync has been introduced in r161. I believe it's fine in all versions of r161 or later

See: https://github.com/mrdoob/three.js/pull/27597