Closed 0b5vr closed 4 months ago
Redo of #1431 , preserving @ashconnell 's commit
Three 166 introduces a new light.shadowIntensity value (https://github.com/mrdoob/three.js/pull/28588) which breaks three-vrm as the shader won't compile. This PR updates the MToon fragment shader to use the new value.
Three 166 introduces a new light.shadowIntensity value (https://github.com/mrdoob/three.js/pull/28588) which breaks three-vrm as the shader won't compile.
This PR updates the MToon fragment shader to use the new value.
My commit adds pre-r166 compatibility.
Redo of #1431 , preserving @ashconnell 's commit
My commit adds pre-r166 compatibility.