Real-time image and video processing library similar to GPUImage, with built-in beauty filters, achieving commercial-grade beauty effects. Written in C++11 and based on OpenGL/ES.
v1.2.5,32-bit,msvc,MDd(default)
glfw3 will get two contextuals being referenced twice by gpupixel_app.exe and gpupixel.dll in the MSVC environment,even it runs normally under mingw. So, gpupixel was compiled into the static library
//gpupixel.lib
cmake -G "Visual Studio 16 2019" -A Win32 -B buildMsvcDebug32 -S src -DCMAKE_BUILD_TYPE=Debug
cmake --build buildMsvcDebug32
//gpupixel_app.exe
cmake -G "Visual Studio 16 2019" -A Win32 -B examples/buildMsvcDebug32 -S examples -DCMAKE_BUILD_TYPE=Debug
cmake --build examples/buildMsvcDebug32
v1.2.5,32-bit,msvc,MDd(default) glfw3 will get two contextuals being referenced twice by gpupixel_app.exe and gpupixel.dll in the MSVC environment,even it runs normally under mingw. So, gpupixel was compiled into the static library
commit_details.txt