Closed Jedi-Coder1 closed 9 months ago
It reads the log file and gets the place ID.
It reads the log file and gets the place ID.
where is the log file located?
It reads the log file and gets the place ID.
where is the log file located?
%localappdata%/Roblox/logs
It reads the log file and gets the place ID.
where is the log file located?
%localappdata%/Roblox/logs
when does the log file show a game connection being made
It reads the log file and gets the place ID.
where is the log file located?
%localappdata%/Roblox/logs
when does the log file show a game connection being made
[FLog::Output] ! Joining game '<jobid>' place <placeid> at <ipaddress>
It reads the log file and gets the place ID.
where is the log file located?
%localappdata%/Roblox/logs
when does the log file show a game connection being made
[FLog::Output] ! Joining game '<jobid>' place <placeid> at <ipaddress>
your crazy dude thanks so much
PS> how do you know so much about this?
how do you know so much about this?
He's one of the contributors for it.
Also, all the code for it can be found at https://github.com/pizzaboxer/bloxstrap/blob/main/Bloxstrap/Integrations/ActivityWatcher.cs. Feel free to ask any more questions if you wish.
i have another question
is it possible to control roblox from an external program?
By "control roblox", do you mean controlling player movement and stuff externally? If so, no, not without hacks or exploits.
like forcing the player to join servers
like forcing the player to join servers
That's what Bloxstrap does, although "force" is a strange word to use. It launches with the roblox-player:
URI, which is supposed to already be registered in the Windows registry to link to the launcher executable. Then, the data after roblox-player:
gets passed directly as a command line argument to the launcher, which includes stuff like the place ID you're joining.
how do you calculate the args?
like forcing the player to join servers
The same way that the stock Roblox launcher does.
The Roblox website starts the launcher while also giving it a bunch of data, which contains user auth info and game join info. The launcher then starts the game client while passing that data to it.
This Wiki page might describe it a bit clearer: https://github.com/pizzaboxer/bloxstrap/wiki/A-deep-dive-on-how-the-Roblox-bootstrapper-works#protocoluri-handling
how would you use the URI to join a private server from link?
I forgot to provide the parameters available for the roblox:// deeplink, check the page again. Private server authorization is done with either an accessCode
(code used when joining a private server you have access to) or a linkCode
(code from a private server join link). roblox-player URIs have a similar thing, but they're not important since you won't be able to join games with them by just hand-creating them.
would it work something like this?
"roblox://experiences/start?linkCode=(private server code here)"
You would also need to supply an instance ID too, but yes
how does bloxstrap know what game i'm playing on roblox
i just want to know