Closed pizzapartytime closed 2 months ago
Was able to proc an address bus crash with Rebel by getting it the Mantis's Face and punching repeatedly
Research:
This is a 68K addressing bug where the game is trying to load 16bits from an odd memory address which is not physically possible with this processor.
a5 => SPR.Ennemi1 (Big Nano) SPR.Stun_Pos(a5) => a0 // Looks like this variable is total garbage for Big Nano
Monster uses Ennemi.Stun_17 address for SPR.Stun_Pos(a5) Monter SPR.Stun_Vbl(a5) == $FF Monster SPR.Stun_type(a5) == 17
Ok getting down to it:
SPR.Tbl_Stun is being loaded as cleared out for Mantis Nano in Initialization Variables d'un Ennemi, which is leading to SPR.Stun_Pos to be loaded with garbage.
Fixed by giving Mantis Nano (Nano3) the most used Enemy SPR.Tbl_Stun address, will be in v0.03
TheMightyC7 has mentioned a game crash on second form of Final Boss.